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The Sandbox DAOThe Sandbox DAOby0x83E11Dc5D1Dee299e8B47ECa6e51510734cD6F88Arasakio

SIP-24: Chrysalis Quest, The Sandbox Communities Platform

Voting ended 10 months agoSucceeded

SIP #24 - Chrysalis quest.jpg

TL;DR

What Chrysalis Quest is a gamified community management platform for creators in The Sandbox, enabling customizable missions, SAND/NFT rewards, and community leaderboards.enhancing interactions and driving participation within The Sandbox. The proposed budget for the platform is $85,000 USD.
Why It addresses the lack of centralized tools for managing engagement, fostering loyalty, and increasing visibility for creator-led games in The Sandbox.
How Through features like mission seasons, manual/automated validation, and reward distribution, enhancing creator-player interaction
When A 9-month development timeline, with key milestones like platform foundation, reward integration, and advanced features.
Who Led by Andres Rodríguez and Ashara Studios, a proven team in The Sandbox ecosystem, with expertise in Web3, development, and UI/UX design.; https://x.com/yuelwolf; @yuelwolf https://x.com/Grumysh; @Grumysh

Council Recommandation

Negative 🙁 The SC raised concerns about the budget size, potential interference with the ongoing UGC SIP-19 implementation, and an unclear user journey, particularly the need for manual validation from creators.

Note from Admin Team: Since the recommendation was issued, the author has updated the SIP to clarify these points.

SIP Details

Problem Description

In The Sandbox, creators such as Ashara Studios struggle to sustain and grow engagement within their communities due to the absence of a unified platform for event management, reward distribution, and participation tracking.

The lack of centralized tools leads to fragmented community interactions, inefficiencies in rewarding loyal members, and missed opportunities for deeper engagement, ultimately hindering long-term community retention and growth.

Solution Proposed

The platform will provide creators with essential tools to manage mission seasons, track player participation, and distribute rewards efficiently. This system enhances engagement by enabling real-time leaderboards, automated tracking, and data-driven optimization for The Sandbox experiences. Mock-ups (please note these are not final versions).

The main features include:

  • Mission and Event Management: Create events and define missions, with an administrative module for manual and/or automated tracking.
  • AI Vision System for Automatic Mission Review: Creators will be able to use defined parameters to automatically review missions. In the following example, you can see how it works by validating the date and username in a screenshot for a mission in The Sandbox.
  • Reward System: Creators can easily distribute SAND and NFTs to players.
  • Leaderboard: Track player progress in real time throughout a season.

Metrics: Creators can analyze mission engagement and optimize experiences based on data.

Monetization Model

The platform offers a structured monetization system designed for creators of all levels:

Mission Packages:

  • 20 free missions per month
  • 50 missions for $5/month
  • 100 missions for $9/month
  • Unlimited missions for $20/month

Experience Promotion: Creators can pay to feature their experiences in a dedicated “Promoted” section on the homepage.

Reward Packages (due to transaction service costs):

  • 20 free rewards per month
  • 50 rewards for $5/month
  • 100 rewards for $9/month
  • 300 rewards for $20/month

The free package ensures that any creator can achieve the same level of performance that secured second place in the Builder Challenge. Paid plans are designed for those managing two or more experiences who want to position them simultaneously.

For Players:

  • Season Pass: A $7/month season pass that allows players to claim rewards (SAND and NFTs) by completing missions on the platform. These rewards will come from partners and a percentage of the monthly revenue from creator service fees.

The DAO receives 100% of the revenue generated by the third-party company until its initial investment is fully recouped. Once the investment has been recovered, the revenue is split 50/50 between the DAO and the third-party company until the DAO earns 3 times its original investment. After this milestone is achieved, the revenue split will move to 80/20, in favor of the third party.

During the first year, we aim to onboard 100 studios onto the platform, including AAA, AA, and indie studios, while reaching 15,000 active users. We project that at least 10% (1,500 users) will purchase a season pass, generating $144,480 in revenue through subscriptions and pass sales.

By year three, with a more mature and expanding ecosystem, we expect The Sandbox to reach 1,000 creators, with over 60% actively using our platform. Additionally, we aim to surpass 81,000 active users, with 10% (8,100 users) purchasing season passes. With this adoption, our projected annual revenue will reach $795,600, driven by the growth of studios and the increasing demand for mission and reward management tools.

We define AAA Studios as those developing four or more experiences simultaneously, AA Studios as those working on three experiences, and Indie Studios as those focusing on two experiences. This classification allows us to tailor our monetization strategies and support to the specific needs of each type of creator.

Benefit to The Sandbox Ecosystem

The platform will encourage active player participation while enabling creators to increase the visibility and engagement of their games in The Sandbox.

With the version we developed exclusively for our studio, we achieved a 375% increase in our player base, demonstrating the platform's effectiveness in driving growth and retention.

The Platform is unique and will facilitates the creation of community-driven dynamics and allows creators to reward players’ loyalty and commitment, enhancing The Sandbox ecosystem.

Risk analysis

FireShot Capture 006 - SIP-24_ Chrysalis Quest, The Sandbox Communities Platform - 🚀 SIP__ - [forum.sandboxdao.com].png

Chrysalis Quest stands out by offering a complete system for missions, rewards, analytics, and gamification, allowing creators to enhance player retention within The Sandbox. Unlike WakeUp Labs, which lacks tools for missions and rewards and only offers website visit tracking, and The Sandbox, which does not allow external creators to manage missions or distribute rewards directly, Chrysalis Quest provides advanced leaderboards, a functional achievement system, and almost fully defined monetization models, giving creators greater flexibility and autonomy within the ecosystem.

Budget requested

Overall cost: 85,000 USD

Breakdown of the Cost

FireShot Capture 005 - SIP-24_ Chrysalis Quest, The Sandbox Communities Platform - 🚀 SIP__ - [forum.sandboxdao.com].png

Implementation Plan

Milestones Deliverables Expected completion date Unlock Payment
#1 Platform Foundation and Initial Setup: Define platform architecture and user flow. Develop user registration and profile management systems for both creators and players. Start building the core framework for mission creation and event management. Begin UI/UX design to ensure an intuitive interface for creators and players. - A project requirements document with timeline on the forum - Clickable wireframes or mock-ups of the platform End of Month 3 10,000 USD
#2 Rewards and Mission Validation Systems: Integrate reward systems for both SAND and NFTs. Build the mission validation system with manual or automated options. Start initial testing for reward distributions and mission tracking. Implement validation checks for missions submitted by players. Platform Demo + Testing End of Month 5 15,000 USD
#3 Advanced Features: Implement additional features like player achievements, leaderboards, and season passes. Platform Demo + Testing End of Month 7 15,000 USD
#4 Platform Optimization and Metrics System: Metrics system to track platform usage, engagement, mission completion rates, and reward distribution, identify pain points and areas for improvement. Focus on platform optimization by enhancing load times, reducing bugs, and improving overall user experience based on gathered insights. Refine and fine-tune the mission and event creation systems according to feedback from creators and players to ensure ease of use. Share Pain Points identified and feedback, End of Month 9 15,000 USD
Testing & Quality: Test that the platform operates smoothly and is free of critical bugs.​ Platform tested and approved with 5 selected creators Month 10 15,000 USD
Platform Launch Live platform accessible to users Month 10 15,000 USD

Off-Chain Vote

Yes, I need the platform
30.96M VP87.5%
No, I don't need the platform
2.34M VP6.6%
Abstain
2.09M VP5.9%
Quorum:118%
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Discussion

The Sandbox DAOSIP-24: Chrysalis Quest, The Sandbox Communities Platform

Timeline

Mar 18, 2025Proposal created
Mar 19, 2025Proposal vote started
Apr 02, 2025Proposal vote ended
Oct 14, 2025Proposal updated