Author: Oliver Spoon Gotchi ID: Mescaline 2415 Quorum requirement: 20% (9M) Vote duration: 7 days Forum and Discord Threads: https://dao.aavegotchi.com/t/gotchi-crawler-demo-litepaper-and-funding-request/6936 https://discord.com/channels/732491344970383370/1133041966985257000 Litepaper: https://docs.google.com/document/d/1QFy8ko6TtrLZyF47Uwobc-MWTqn0mt6MuACzhppW_hs/edit?usp=sharing
Hello frens,
It is with great pleasure to bring forward to you today a proposal for the long-anticipated Gotchi Crawler! Slick and I have teamed up to bring to the community a demo for the game.
Gotchi Crawler is a single or multiplayer (up to three) roguelike dungeon crawler. Players must descend, gather treasure and fight off swarms of enemies along the way. On each floor multiple of ten there is a merchant floor where players may exit the mines, capturing their score. Or, they can choose to descend further. Take note, if they die or run out of time before exiting, their score will be zero! Simply put, the core gameplay loop is enter mines, descend, gather treasure, exit / die, skill up, descend further, repeat The game is designed in such a way to facilitate solo play, however you are at great advantage to play as a team!
One of the core design principles is how to bring value back to the community? While creating a fun game is priority #1, we also want to build mechanisms that give fresh new utility to existing Aavegotchi assets. One thing we are really keen on is finding value for as many protocol assets as possible. These concepts are slated for the alpha release and beyond.
The game will launch in a series of stages: demo, alpha, beta, and the final game. The purpose of the demo is to establish the core gameplay loop. From the demo phase, we will have a better understanding of the scope for the full game and what it will require from the perspective of funding and additional team. We are confident in our abilities to deliver the demo as outlined below:
Target launch: Mid October, 2023
We believe this will give enough of a gameplay experience for the community to enjoy, provide feedback for, and determine whether they wish for the game development to continue.
We are seeking a grant request of $58,000 with a 4,000 GHST bounty.
$32,000 DAI Oliver Spoon for project management, game design, and game assets $24,000 DAI Slick for development 4,000 GHST for bounty and outsourcing components $2,000 DAI for server maintenance
Bounty and server funds to be released up-front. Pay funds to be released 1/2 up front and in two further tranches as follows:
Upon Core prop passing: 18,000 DAI and 4,000 GHST to 0xa2e3680A18aBAfEff813E8aA67AEfB49bf078C86 12,000 DAI to 0xA21329fec88d918d05f1D906dBb363E61Af76355
September 15: 14,000 DAI to 0xa2e3680A18aBAfEff813E8aA67AEfB49bf078C86
October 15: 14,000 DAI to 0xa2e3680A18aBAfEff813E8aA67AEfB49bf078C86
Please see the litepaper for the full alpha phase plans.
I’ve spoken with Jesse and our vision is in line with theirs regarding IP usage. This project concept has been refined over many months. Please have a read through the litepaper to see all that is in store.
As always, thank you for your support!