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AavegotchiAavegotchiby0x8AF4277C5E84158494e2EE4cdEF463F87abdAE4coliverspoon.eth

Gotchi Crawler Demo Proposal

Voting ended over 2 years agoSucceeded

Author: Oliver Spoon Gotchi ID: Mescaline 2415 Quorum requirement: 20% (9M) Vote duration: 7 days Forum and Discord Threads: https://dao.aavegotchi.com/t/gotchi-crawler-demo-litepaper-and-funding-request/6936 https://discord.com/channels/732491344970383370/1133041966985257000 Litepaper: https://docs.google.com/document/d/1QFy8ko6TtrLZyF47Uwobc-MWTqn0mt6MuACzhppW_hs/edit?usp=sharing

Hello frens,

It is with great pleasure to bring forward to you today a proposal for the long-anticipated Gotchi Crawler! Slick and I have teamed up to bring to the community a demo for the game.

Sample Map.png

What is Gotchi Crawler?

Gotchi Crawler is a single or multiplayer (up to three) roguelike dungeon crawler. Players must descend, gather treasure and fight off swarms of enemies along the way. On each floor multiple of ten there is a merchant floor where players may exit the mines, capturing their score. Or, they can choose to descend further. Take note, if they die or run out of time before exiting, their score will be zero! Simply put, the core gameplay loop is enter mines, descend, gather treasure, exit / die, skill up, descend further, repeat The game is designed in such a way to facilitate solo play, however you are at great advantage to play as a team!

A Boon for Asset Holders

One of the core design principles is how to bring value back to the community? While creating a fun game is priority #1, we also want to build mechanisms that give fresh new utility to existing Aavegotchi assets. One thing we are really keen on is finding value for as many protocol assets as possible. These concepts are slated for the alpha release and beyond.

The Road Ahead

The game will launch in a series of stages: demo, alpha, beta, and the final game. The purpose of the demo is to establish the core gameplay loop. From the demo phase, we will have a better understanding of the scope for the full game and what it will require from the perspective of funding and additional team. We are confident in our abilities to deliver the demo as outlined below:

Target launch: Mid October, 2023

  1. Multiplayer:
  • 1-3 players
  • Client side prediction for lag-free games
  1. Levels:
  • Three types -battle, adventure, and puzzle
  • Randomly spawn destructible objects
  • Single biome, the underground forest
  1. Destructible objects - these can contain:
  • GLTR points (this is how high scores are tracked in the MVP),
  • Ladders which allow the team to progress to lower level,
  • Lil Essence which if captured adds essence to the essence timer
  1. Battle:
  • Health/AP bars for gotchis
  • In-game stats based on gotchi traits
  • Geode smasher & fireball weapons
  • Dash mechanic for gotchis
  • Enemies with health bars only (no mage creeps yet!)
  • Simple enemy AI (roaming with an aggro range trigger)
  1. Puzzles
  • Team-dependent pressure switches implemented into the levels
  • Special doors that can only be opened with switches that (usually) contain treasure
  1. Essence timer:
  • Shared timer for all team mates
  • Approximately 15 minutes of play
  • Capture “Lil Essence” to increase play time
  1. Scoring:
  • GLTR = points
  • One score per gotchi
  1. Merchant / exit floor:
  • every multiple of 10, players will be able to escape and capture their score or descend lower
  1. Gameover screen:
  • Appears for a gotchi if their HP goes to zero
  • Appears for entire team if Essence goes to zero
  1. Sound FX & background song
  2. Leaderboard:
  • Per gotchi
  • XP event (TBC and pending Pixelcraft approval)

We believe this will give enough of a gameplay experience for the community to enjoy, provide feedback for, and determine whether they wish for the game development to continue.

Funding Request

We are seeking a grant request of $58,000 with a 4,000 GHST bounty.

$32,000 DAI Oliver Spoon for project management, game design, and game assets $24,000 DAI Slick for development 4,000 GHST for bounty and outsourcing components $2,000 DAI for server maintenance

Funding Disbursement

Bounty and server funds to be released up-front. Pay funds to be released 1/2 up front and in two further tranches as follows:

Upon Core prop passing: 18,000 DAI and 4,000 GHST to 0xa2e3680A18aBAfEff813E8aA67AEfB49bf078C86 12,000 DAI to 0xA21329fec88d918d05f1D906dBb363E61Af76355


September 15: 14,000 DAI to 0xa2e3680A18aBAfEff813E8aA67AEfB49bf078C86

October 15: 14,000 DAI to 0xa2e3680A18aBAfEff813E8aA67AEfB49bf078C86

Alpha Phase and Beyond

Please see the litepaper for the full alpha phase plans.

Closing Remarks

I’ve spoken with Jesse and our vision is in line with theirs regarding IP usage. This project concept has been refined over many months. Please have a read through the litepaper to see all that is in store.

As always, thank you for your support!

Off-Chain Vote

Yes, support
11.27M GHST92.9%
No, reject
861.64K GHST7.1%
Download mobile app to vote

Timeline

Jul 26, 2023Proposal created
Jul 26, 2023Proposal vote started
Aug 02, 2023Proposal vote ended
Jan 19, 2025Proposal updated