• © Goverland Inc. 2026
  • v1.0.3
  • Privacy Policy
  • Terms of Use
AavegotchiAavegotchiby0xF8F94C0733A28919dCFA6C52668C688234359D88trottr.lens

WTF: Enforce Lower Wearable Supply For Higher Rarity Tiers

Voting ended about 4 years agoSucceeded

Author: Thunderfish#4370 Gotchi ID: 4129 Discourse Thread (Idea/Proposal): https://dao.aavegotchi.com/t/2932/

Brought to you by the Wearables Task Force

Problem: We currently have some wearable slots where a higher rarity tier has a larger supply of wearables than a lower rarity tier:

Uncommon Body > Common Body Mythical Eyes > Legendary Eyes Uncommon Pet > Common Pet Rare Eyes > Uncommon Eyes

Proposal: For a given item slot S, and two rarity tiers H and L where H is higher rarity than L:

  1. No wearable raffles/auctions should introduce a scenario where H has a larger supply than L.
  2. In cases where H already has a larger supply than L, each raffle/auction should close the gap between H’s and L’s supply until the imbalance is resolved.

Example: There are currently 260 mythical eyes and 200 legendary eyes, creating a supply imbalance of 60. In the next raffle/auction: We could drop both a legendary and mythical eye (improving the imbalance to 10 from 60) We could drop just a legendary eye (eliminating the imbalance entirely) We COULD NOT drop just a mythical eye (this would grow the imbalance from 60 to 110).

At a later point in time, this restriction could be lifted via another proposal.

Off-Chain Vote

Yes: Enforce Relative Supplies
11.23M 98.3%
No: Leave supplies unrestricted
191.99K 1.7%
Download mobile app to vote

Timeline

Jan 14, 2022Proposal created
Jan 14, 2022Proposal vote started
Feb 05, 2022Proposal vote ended
Mar 03, 2024Proposal updated