• © Goverland Inc. 2026
  • Privacy Policy
  • Terms of Use
AavegotchiAavegotchiby0xA5643D9B4A2049d578a690269Dbc13426b352672hardkornate.lens

Reserve Backspill for District DAO Economy

Voting ended about 3 years agoSucceeded

Author: HARDKOR#6268 GotchiID: 15883 Quorum requirement: 20% (9M) Vote duration: 7 days Discussion thread: https://dao.aavegotchi.com/t/designate-all-backspill-as-district-funds-for-municipal-auctions/4574 The alternative discussion thread: https://dao.aavegotchi.com/t/burn-locked-spillover/4570 (thread for other prop, is mostly people preferring this is idea)

Hello frens, this proposal is an alternative to "Burn locked spillover"

Problems:

  1. Unreleased spillover(Backspill) has accumulated to a point where it would be too inflationary to add back into the economy and many are worried that this event would be catastrpohic for our tokenomics.
  2. Many also feel that the spillover is part of their yield and want some control of it or credit for creating it.

Proposed Solution:
Allocate all backspill to the District DAOs, upon their formation. This is only to be used in municipal auctions(decorating the districts and making them unique) and is not to be released into the general economy, ever.

Benefits:

  1. The economic effect is the same as burning the spillage.
  2. People get to do something with the spillage.
  3. The community will be brought together by community building instead of divided by a one sided result.

To be very clear - Backspill would be set aside until district DAOs are formed, and used only for purchasing municipal installations, directly from Pixelcraft, who would then burn the alchemica.

Off-Chain Vote

Reserve Backspill
4.93M GHST41.9%
Do something else
6.82M GHST58.1%
Download mobile app to vote

Discussion

AavegotchiReserve Backspill for District DAO Economy

Timeline

Dec 08, 2022Proposal created
Dec 08, 2022Proposal vote started
Dec 14, 2022Proposal vote ended
May 24, 2025Proposal updated