Author(s): Slick#2526, Fantasma#1777, lookinghandsome#051, actaeon#0412, notorious_BTC#2084, Caacao#0001, HARDKOR#6268, firstaavegotchi.eth#0001, Mark#4094, MarvinP#4479
GotchiID(s): 233, 1345, 6083, 9819, 15320, 13019, 15883, 4678, 19172, 19343
Link: https://dao.aavegotchi.com/t/alternative-gotchiverse-trait-mapping-for-nrg-agg-spk-brn/3135
Vote Duration: 7 days
Summary With the introduction of Gotchiverse trait maps in the Game Bible Chapter 2, a significant discussion kicked off analyzing potential imbalances, weaknesses and areas for innovation in the original proposed trait map for NRG, AGG, SPK & BRN. This SigProp proposes to change the trait mappings for these 4 traits to:
NRG: HP Capacity (0 NRG) <===> AP Capacity (100 NRG) AGG: Defense Power (0 AGG) <===> Action Speed (100 AGG) SPK: HP & AP Regen (0 SPK) <===> Ethereality (100 SPK) BRN: Melee Power (0 BRN) <===> Ranged Power (100 BRN) EYS: To Be Confirmed EYC: To Be Confirmed
Please refer to the DAO forum thread linked above for a full rundown on what these changes mean (including an FAQ section).
Core Effects of the New Trait Map
End Goal For the community and Pixelcraft to build a trait map together that is balanced, has excellent UX, playability and longevity while simultaneously allowing the flexibility to implement wearable buffs and abilities that work with the traits in the future.
Risks There is potential that some players and investors have already purchased gotchis based on the original trait mappings. It is important to note that these traits were always specified as non-immutable in the Game Bible HOWEVER, we strongly believe the new trait maps proposed here will create even moar diverse and entertaining play styles for OG investors and new players alike to experiment with and enjoy playing.
Final Important Notes
So without further ado, let us know what you think!