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AavegotchiAavegotchiby0x2D5f86cd294cA6c92189340EaEFf41fc63Dc66EFslickgotchi.lens

Alternative Gotchiverse Trait Mapping for NRG, AGG, SPK & BRN

Voting ended almost 4 years agoSucceeded

Author(s): Slick#2526, Fantasma#1777, lookinghandsome#051, actaeon#0412, notorious_BTC#2084, Caacao#0001, HARDKOR#6268, firstaavegotchi.eth#0001, Mark#4094, MarvinP#4479

GotchiID(s): 233, 1345, 6083, 9819, 15320, 13019, 15883, 4678, 19172, 19343

Link: https://dao.aavegotchi.com/t/alternative-gotchiverse-trait-mapping-for-nrg-agg-spk-brn/3135

Vote Duration: 7 days

Summary With the introduction of Gotchiverse trait maps in the Game Bible Chapter 2, a significant discussion kicked off analyzing potential imbalances, weaknesses and areas for innovation in the original proposed trait map for NRG, AGG, SPK & BRN. This SigProp proposes to change the trait mappings for these 4 traits to:

NRG: HP Capacity (0 NRG) <===> AP Capacity (100 NRG) AGG: Defense Power (0 AGG) <===> Action Speed (100 AGG) SPK: HP & AP Regen (0 SPK) <===> Ethereality (100 SPK) BRN: Melee Power (0 BRN) <===> Ranged Power (100 BRN) EYS: To Be Confirmed EYC: To Be Confirmed

Please refer to the DAO forum thread linked above for a full rundown on what these changes mean (including an FAQ section).

Core Effects of the New Trait Map

  • Movement speed removed from trait maps will now lead to an improved quality of life user experience (UX) for all players starting out in the Gotchiverse, both new and old,
  • Carrying capacity removed from trait maps corrects the imbalance of 1 farming trait vs. 7 combat traits on NRG, AGG, SPK and BRN,
  • There is now a clear distinction between physical and ability specialist (mage) gotchis,
  • There is now a clear distinction between melee and ranged gotchis,
  • Ethereality can now be thought of as “Luck” and influences evasion, critical strikes, slipping through walls and all sorts of other chance based actions in the Gotchiverse.

End Goal For the community and Pixelcraft to build a trait map together that is balanced, has excellent UX, playability and longevity while simultaneously allowing the flexibility to implement wearable buffs and abilities that work with the traits in the future.

Risks There is potential that some players and investors have already purchased gotchis based on the original trait mappings. It is important to note that these traits were always specified as non-immutable in the Game Bible HOWEVER, we strongly believe the new trait maps proposed here will create even moar diverse and entertaining play styles for OG investors and new players alike to experiment with and enjoy playing.

Final Important Notes

  • There are a number of ways these Traits can scale (Yin/Yang linear, asymmetric, buff only starting from 50 and diminishing returns to name a few). The Trait Scaling System is still under review by the community so look forward to further calls with Pixelcraft (to really get into the nitty gritty) and another SigProp!
  • EYS and EYC are still under review by the community. A number of interesting ideas including farming/alchemica/HUD abilities have been proposed. Make sure you get involved and have your say on how you’d like to see these evolve too!

So without further ado, let us know what you think!

Off-Chain Vote

Yes! Use the new Trait Map!
13.98M 98.8%
No... Stick with the Original..
163.62K 1.2%
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Timeline

Mar 17, 2022Proposal created
Mar 17, 2022Proposal vote started
Mar 24, 2022Proposal vote ended
Jun 09, 2025Proposal updated