Author: Jesse | gldnXross#6482 GotchiID: 8497 Discourse Thread: https://dao.aavegotchi.com/t/gotchiverse-paatch-v0-1-thread/2791 Blog post: https://aavegotchi.medium.com/vote-now-aavegotchidao-end-of-the-year-xp-extravaganza-ce8f9dddfaec
The Gotchiverse Litepaper mentions that Kinship will be exchanged for a serving of Alchemica, essentially “burning” kinship. We certainly want to maintain the idea of a “kinship boost” for channeling but after thinking more deeply, we now believe there is a better way to achieve this. An “achievements” approach does not require depleting an Aavegotchi’s kinship. Instead, high kinship Aavegotchis will channel Alchemica at a slightly higher rate, depending on their achievement level.
An achievements approach is advantageous in a number of ways. Generally, achievements based rewards are far easier to understand, since variations of such are already a common mechanic within all sorts of games. Achievements are intuitive, give players specific goals and help players easily differentiate their own play from peers. In contrast, the original idea of burning kinship for Alchemica directly doesn’t deliver on any of those mentioned benefits. Instead, you either have to burn the kinship (hurting your poor Aavegotchi) or install a parallel, in-game only, kinship score that we can see becomes quite cumbersome in implementation.
Option 1: Yes, implement Patch 0.1d Option 2: No, do not implement Patch 0.1d