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AavegotchiAavegotchiby0xf1d88980505E00db65609Ec5420F40c3eB1B77Fdyanik

implement original KINSHIP mechanics (economical change)

Voting ended about 3 years agoSucceeded

Author: yanik#0015 GotchiId: #4751 Discourse Thread: https://dao.aavegotchi.com/t/kinship-og-kinship-economical-proposal/4524

tl;dr

I propose to charge -4 kinship each time gotchi is channelling the altar.

This change gives a gotchi a choice to:
(1) accumulate kinship (+2 kinship /day) and improve the character farming specs
(2) take alchemica now and lose on the yield multiplier

By implementing this elegant and relatively simple solution, we are not only changing the alchemica dynamics and cutting the efficient inflation by 50% (in the wild should be closer to 60/40 or 40/60, depending on market conditions), but also making a game more strategic and exciting for long term players.

Such change is an excellent alternative to the current economic proposals and additionally will reduce the MATIC spend for channelling in half.

Cheers!

Off-Chain Vote

implement original KIN mechanics
7.66M GHST60.6%
do not implement
4.97M GHST39.4%
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Timeline

Nov 12, 2022Proposal created
Nov 12, 2022Proposal vote started
Nov 15, 2022Proposal vote ended
Nov 14, 2025Proposal updated