Author: dr.wagmi Gotchi ID: 16635 Discussion: https://dao.aavegotchi.com/t/geodes-and-forge-2-0-new-schematics-and-distribution/6167
Takeaway Points:
New Schematics The Forge Team has been working diligently on standardizing and improving the process of new content releases. Intermittent wearable releases have been a staple of engagement for our community and comprise the majority of protocol engagement thus far. New content release comes with extensive backend work, however, especially as the Pixelcraft team transitions all assets to 3D in light of the rebranding and Gotchi Guardians. To this end, it’s imperative that trait and set selection be deliberate and equitable to all gotchi types. This will maximize the available wearables per gotchi, satisfy unmet demand, balance rarity farming, and provide a more balanced collection of assets on which 3rd party games can be built.
Here are the proposed new wearables with rarity tier, slot, and specific trait modification:
Special Notes for this release:
MikeyJay’s methodology is outlined in this intensive 13 page document: https://docs.google.com/document/d/1D9e2FEh5NnYXrPEK28UF7GWpsI1ybOsCY94x1kGCpJs/edit
Specific trait selections by rarity tier and slot are outlined in this spreadsheet: https://docs.google.com/spreadsheets/d/1Y8geMG-uI7yZMn3khWnTzwOLD7_r6kRQawU9kqeMGGg/edit#gid=562462486
The data set can be updated in the future and serve as a community-facing guideline for new wearable releases. This will allow easy and transparent assignment of traits to wearables developed by PC or third parties. It also allows transparent insight into the highest need wearables so that the community could hold high impact design competitions.
Sets and Godlike Sets A major critique of the Forge 1.0 wearable release was the introduction of a 4-piece godlike set and general “power creep” with new content releases. This was the second 4-piece godlike set and only allowed 3 out of 16 gotchi types access to a 4-piece godlike set. A major goal of this release was to provide all gotchi types access to “end game” with a 4-piece godlike set. Another major goal was to incorporate classic wearables and reduce power creep of newly released wearables as much as possible. To meet this goal, we propose the introduction of 4 new four-piece godlike sets composed of new and classic wearables.
Here are the proposed 4 new four-piece Godlike Sets:
Attached here is the spreadsheet that outlines the number of sets accessible to each of the 16 gotchi types: https://docs.google.com/spreadsheets/d/1VigrwRsUfTSl5sKMYD_Sy7dBDhpNCSu91hTK4mVA-VU/edit#gid=1816507981
Regarding four-piece godlike sets, this snippet outlines current state and each type of gotchi afforded a new four-piece godlike set with each addition. For example, the addition of an NRG-,BRN+ godlike set allows 4 more gotchi types access to a four-piece godlike set. The four new sets address all 16 gotchi types:
This release maximally fills gaps in the wearable market and provides all gotchi types access to a four-piece godlike set. It also provides a transparent path forward for new content which can be used by all parties building on the protocol. We are very excited about the art and can’t wait to share more with the community if this and the corresponding distribution proposal are accepted. The Forge Team