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AavegotchiAavegotchiby0xC76b85Cd226518DAF2027081dEfF2Eac4Cc91a000xC76b…1a00

Utilizing the Channeling “Hot Zone”

Voting ended over 3 years agoSucceeded

Author: MoonGotchi#1234 Gotchi ID: 3541 Discourse Thread: https://dao.aavegotchi.com/t/utilizing-the-channeling-hot-zone/4055

There has been a lot of heated discussion about bots, scholars, spillover and more. A lot of it completely misses the point though, at least in my opinion. I went more in-depth on why I don't believe botting to be the primary problem at the moment in a comment here: https://dao.aavegotchi.com/t/keeping-the-status-quo-of-disabled-spillover-for-a-while/3845/172

So I started playing around with the numbers for spillover radius & rate, but I just couldn't find a satisfying solution. Reducing them only by a bit would barely have an effect, while reducing them drastically would devalue high level Aaltars. When I went through the blog post on channeling radius it finally clicked though! The mechanic was right there, just not utilized to its full potential (or at all really): The Hot Zone.

cdb60288d7d0c96c4c7a5ec3bb767a4174b44326_2_441x375.jpeg

It became obvious pretty quickly that the Hot Zone wasn't so hot after all. The name simply implied that statistically speaking, 10% of the spillover would spawn inside of the inner 10% radius, 20% inside of the inner 20%, etc. This results in a slightly higher drop rate closer to the parcel, but in reality it barely makes a difference (only a single digit % of all spillover spawns in the "Hot Zone"). I want to propose allocating a fixed % of the spilled Alchemica based on Aaltar level as outlined in the model below:

8d72bfd571de3af3d94599dfb9f9504b37deab13.png

Combined with a proposed radius of 60 Gotchis (compared to the 64x32 measurements of a Spacious), dropping a larger amount of Alchemica inside of the Hot Zone would suddenly make spillover feel much more like actual spillover instead of a random token drop around the map. Here's what that would look in-game:

hot zone radius 60.png

Imo this would:

  • Create an interesting mechanic around the concept of spillover (as seen in the OG trailer)
  • Add an incentive for players to pick up their spilled tokens instead of channeling & logging off (and writing off the spillover completely)
  • Reduce the advantage of bots, since picking up spillover becomes less of a grinding & more of a channeling mechanic
  • Overall make the Gotchiverse in its current form more interesting

Lastly, I would like to note one thing. This proposal suggests introducing the Hot Zone mechanic as soon as spillover is resumed. However, the reverse is not the case. This proposal is not a vote to turn spillover back on, I merely believe it to be one piece in the larger puzzle.

Off-Chain Vote

Yes, use the proposed model
13.07M GHST97.4%
No, don't change anything
254.34K GHST1.9%
Abstain
91.94K GHST0.7%
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Discussion

AavegotchiUtilizing the Channeling “Hot Zone”

Timeline

Jun 14, 2022Proposal created
Jun 14, 2022Proposal vote started
Jun 21, 2022Proposal vote ended
Oct 26, 2023Proposal updated