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AavegotchiAavegotchiby0xa499Df2Bdae854093e5576c26C9e53E1b30d25E5bearded.eth

ARP: Three-tier Wearable Distribution

Voting ended almost 5 years agoSucceeded

Author: noahns#1723 Gotchi ID: Degenerate (9111) Discourse Discussion Thread (much more detail and analysis on here!): https://dao.aavegotchi.com/t/arp-part-ii-three-part-wearable-distribution-plan/1555

The Aavegotchi Revitalization Plan (ARP) is a series of proposals designed to increase user engagement and retention, and to increase the inherent value of Aavegotchis by rewarding users who own gotchis.

Summary of Proposal: Future wearable drops will be distributed in three waves. One-third will be distributed through a traditional raffle (tickets purchased with FRENS). The remaining two-thirds will be distributed through a "riskless raffle" where users stake GHST to claim an item, but don't lose their GHST if they don't win an item. Users who own gotchis will be prioritized for half of these items.

Problem : Going into Season 1, we’re losing interest from what I’ll call “low buy-in” or more casual players who are unable to commit a sufficient amount of capital input to acquire expensive wearables or buy tons of raffle tickets for a chance of getting a wearable. These players were further dispirited by the recent Maal sale. Simply put, with no minigames out yet, folks who bought lower BRS gotchis are feeling like there’s not a place for them in the current meta, and this is being reflected in the decreasing gotchi prices. To many, the game is increasingly overwhelmingly “pay to play.” So far, the DAO has tried a few different wearable release methods, each with pros and cons.

Proposed Solution: This proposal suggests that future wearable drops are distributed in three waves (which could all take place at once). I propose the following three-wave system:

Raffles : One third of all new wearables are raffled off through the normal existing method. People continue staking GHST for FRENS, and buying/selling raffle tickets. This gives anyone a shot at getting a Godlike if they want, without spending 10k GHST, and isn’t susceptible to bots. Of course, we still have the issue of people losing money if they don’t get selected and feeling rekt, which leads us to the second and third waves…

“Riskless” Raffle (aka GHST staking) (two waves) : The remaining two thirds of new wearables are distributed through a “riskless raffle”. Users stake GHST directly towards the item they want to acquire. If they are selected, they get the item; if not, the contract returns their GHST and no one gets rekt.

The riskless raffle proceeds in two waves: First , half of the wearables that are allocated for the riskless raffle (or one third of the total wearables) are randomly distributed to wallets that own gotchis. Wallets are weighted based on the number of aavegotchis they own, as determined by a snapshot shortly in advance of the raffle. In this wave, wallets are limited to being awarded one item per gotchi they own. This gives every Aavegotchi-holding wallet a decent chance of getting an item, since there are a finite amount of Aavegotchis.

Second , the remaining one-third of wearables will be randomly distributed among all users who have staked GHST towards the item contracts. Again, the contract will use VRF to randomly select a wallet that staked GHST towards that item. Obviously, those who stake more GHST will have a better chance of being awarded items here. Users will be charged a 1% fee on all GHST they stake. This will be negligible for people trying to get a rare or legendary item (just a few GHST), but will disincentivize people from staking vast amounts of GHST.


Overall, this proposal should be easy to implement using pre-existing contracts from the Maal and raffle. This proposal will ensure that wearables are distributed equitably, and that owners of Aavegotchis are rewarded for holding a Gotchi

Off-Chain Vote

Yes, let's adopt this approach!
608.49K 96.2%
No, I don't like this
24.28K 3.8%
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Timeline

Apr 12, 2021Proposal created
Apr 12, 2021Proposal vote started
May 03, 2021Proposal vote ended
Jul 21, 2024Proposal updated