Author: Jesse | gldnXross#6482 Gotchi ID: 4563 End Date: July 15, 2021 at 0:00 UTC Quorum: 20% (roughly 5M) Discourse Thread: https://dao.aavegotchi.com/t/proposing-haunt-2-aauction-for-july/1876
Problem being addressed: Accessibility to the Aavegotchi platform. Currently Aavegotchis are limited by a maximum possible 10,000 because only that many Haunt 1 Portals exist. This makes acquiring a first Aavegotchi cost prohibitive. a second Haunt of 15,000 more Portals, we aim to address this problem while respecting unique, collectible aspects of Haunt 1 Aavegotchis.
Our vision is for far wider adoption of playable NFTs, and the first step to achieving that means leaving the scarcity memes behind and focusing on being able to offer meaningfully unique experiences to more people.
Solution: We are suggesting it is the right time to introduce a second Haunt of 15,000 more Portals in Haunt 2. We aim to address the accessibility problem while respecting unique, collectible aspects of Haunt 1 Aavegotchis.
The discussions at dao.aavegotchi.com and our Discord have heavily informed the details contained in this Signal Proposal. This vote will last one week and, if passed, we will upgrade to one more round of voting with a binding Core Proposal (CoreProp).
Without further ado, let’s lay out the SigProp’s details and also clarify some key points in regards to portal sales revenue sharing and how Haunt 2 relates to Rarity Farming Season 2.
Haunt 2 Proposal Details
How many Portals? --- 15,000 Portals (each Portal summons one Aavegotchi) --- Each Portal contains 10 potential Aavegotchis Stake what tokens to summon? --- Polygon Aave.com amTokens What Spirit Forces are completely new? --- WBTC, MATIC and WETH designs + GHST (pending listing on Aave.com) How will Portals be distributed? --- 80% will be listed in a GBM bid-to-earn style Aauction --- 20% will be raffled How does Haunt 2 relate to Season 2 of Rarity Farming? --- 40% of total Portal revenue will fund the Rarity Farming rewards pool. --- 2 new “Rookie Season” leaderboards will be added for Kinship and XP (see below) --- Season 2 reward distribution caps at a maximum 2 Million GHST --- Any additional GHST in the pool will be reserved and staked to earn more for future seasons. --- Top 5000 in each of the five categories will farm GHST
Key changes since the last time we voted regarding a potential Haunt 2:
Specific differences between H1 and H2 Aavegotchis
PROS:
CONS:
H2 Revenue Distribution The original Haunt had a revenue split that included a massive 33% GHST token burn (along with 40% player rewards, 17% Pixelcraft income and 10% DAO funding). In retrospect, we as the core team found such a significant burn was not the best use of capital. Lessons learned include:
Dampened effect: The unique nature of GHST token (asset backed by DAI and minting/burning on a bonding curve) means burning has minimal impact on volatility.
Opportunity costs: This massive amount of value burned could have been put to work on behalf of Aavegotchi. In one example, a certain leading exchange offers an OTC desk product to high net worth individuals and institutional investors. We were approached to have GHST offered in their catalog, but in order to do so, a minimum stake north of 1 million GHST would be required. By providing that GHST, we would be exposing our token to larger scale investors and also could earn a decent percentage return for simply providing the tokens on a long term loaned basis (not selling them). If we hadn’t just lit our GHST on fire, we would have had the reserves to execute on this sort of opportunity.
War chest: Finally, Pixelcraft and AavegotchiDAO are extremely ambitious organizations facing their own unique challenges in regulations, taxation, and scaling. For example, potential taxation on a 33% token burn represents a significant risk factor for Pixelcraft Studios. Even if sailing is smooth, a strong war chest helps both Pixelcraft and the DAO continue healthy growth while remaining independent. While flexible and open to strategic partners, we’d rather not have to ever be in a position where we feel we must sell out to outside parties.
Marketing campaigns: Ticket giveaways are a great way to drum up interest in Aavegotchi, but since we are committed to not “pre-minting” any tickets, they must be earned by staking just like everyone else. Having more GHST to stake allows us to generate more tickets which can be used for strategic marketing campaigns and airdrops to help grow the #GotchiGang!
These are some of the main reasons we are advocating for an adjustment to the virtuous cycle to go along with any new Haunt being implemented. The new breakdown greatly reduces the burn while increasing distribution to Pixelcraft Studios and AavegotchiDAO as well. We believe the 40% rewards pool has proven very successful and should remain the same. The proposed distribution goes as follows:
Rewards pool = 40% Pixelcraft Studios = 40% AavegotchiDAO = 15% GHST burn = 5%
Conclusion, time to vote! The conversation for this SigProp will continue in a new SigProp dedicated dao.aavegotchi.com thread. The vote is set to last for 7 days. Upon reaching quorum and a majority of support, we will see the contents of the vote upgraded to a binding Core Proposal AGIP11. If the vote fails to reach quorum or reach consensus, we will again table Haunt 2 until further notice. It would likely not come up again until some time in Q3 or even later depending on circumstances and the signals received by the wider community.
To conclude, we are aiming for wider adoption and so moving beyond the focus on scarcity of Aavegotchis. This is all carefully balanced with unique attributes retained for Haunt 1 Aavegotchis and the momentum building toward The Gotchiverse Realm and more.
We look forward to your vote in any direction! And remember, thanks to AavevotchiDAO, your voting power now is informed by your GHST balance, your Aavegotchis and your wearables. See you in the poll booth!