Author: noahns#1723 Gotchi ID: Degenerate (9111) Discourse Discussion Thread (much more detail and analysis on here!): https://dao.aavegotchi.com/t/community-airdrops/1535
The Aavegotchi Revitalization Plan (ARP) is a series of proposals designed to increase user engagement and retention, and to increase the inherent value of Aavegotchis by rewarding users who own gotchis.
Summary of Proposal: This proposal suggests that future distributions (XP distributions, wearable sales/raffles, and season-end GHST distribution) set aside a small amount of the distribution and randomly airdrop the item to a small number of aavegotchi-holding wallets (i.e., a wallet that is holding an aavegotchi).
Problem : Going into Season 1, we’re losing interest from what I’ll call “low commitment” players who are unable to commit a sufficient amount of capital input to acquire expensive wearables or buy tons of raffle tickets at a chance of getting a wearable. These players were further dispirited by the recent Maal sale. Simply put, with no minigames out yet, folks who bought lower BRS gotchis are feeling like there’s not a place for them in the current meta, and this is being reflected in the decreasing gotchi prices. To many, the game is increasingly overwhelmingly “pay to play.”
Proposed Solution: For future distributions, a small amount of each distribution will be set aside and airdropped to a random gotchi-holding wallet that otherwise would not have received the distribution:
*For every XP drop, whatever the amount of XP that’s being distributed will also be distributed to three unique Aavegotchi-holding wallets that otherwise would not have received the XP. This is obviously free to the DAO *For every wearable-distribution, the following number of items are set aside and randomly airdropped: 2 mythics, 5 legendaries, 10 rare, 10 uncommon, 10 common. This is also free to the DAO *For the season-end GHST distribution, roughly 0.5% of the total GHST is set aside and airdropped to three Aavegotchi-holding wallets who finished outside the top 100 for that season. For this season, that would be a little less than 5,000 GHST being distributed, resulting in <2 GHST being taken away from each Aavegotchi who would be otherwise receiving GHST.
This means that an Aavegotchi essentially becomes a re-usable raffle ticket. Just by holding an Aavegotchi, users get a chance at receiving airdrops. Wallets will be weighted based on the number of Aavegotchis someone holds.
This should be very easy to implement with a simple contract that notes the owner wallets of all gotchis, and using Chainlink VRF randomly distributes the airdrop.
Overall, I think this is a very easy to implement solution that would dramatically increase user participation and retention, and increase the inherent value of all Aavegotchis.