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AavegotchiAavegotchiby0xe5F6Dbc39334f3E79C149efB8C8c9c8dEc474aF1CryptoGotchi

Graaveyard and Resurrection [to increase Gotchi rarity]

Voting ended over 4 years agoSucceeded

[Summary] Sacrificed Gotchis should be able to be revived by sacrificing multiple (exact amount to be determined) other Gotchis. Sacrificed Gotchi IDs should redirect to a GrAAVEyard.

[Introduction] When accessing the profile of a sacrificed Gotchi, it currently says "This Aavegotchi hasn't been claimed yet!". Here is an example: https://aavegotchi.com/gotchi/107 I propose that, instead, these URLs redirect to a GrAAVEyard, with little tombstones that have the Gotchi IDs on them. When clicking on one of the tombstones, you should be able to revive that Gotchi ID by sacrificing multiple of your Gotchis (between two and four; exact number is yet to be determined).

[Effect] The revived Gotchi will have: Traits: Random (like a portal with just one Gotchi) Kinship: 50 (or maybe even higher, since you sacrificed to revive them) XP: Sum of the sacrificed Gotchi's XP Collateral type: Random Badges: Resurrected badge. The resurrected badge should be a tier badge. If all the Gotchis you sacrificed to revive a Gotchi had a resurrected badge, the revived Gotchi would get the next tier badge. Example names: Tier 1: Resurrected badge. Tier 2: Undying badge Tier 3: Immortal badge. Example scenarios: In case two Gotchis need to be sacrificed to revive: You would need to sacrifice 8 Gotchis in total to get a Tier 3 badge. In case three Gotchis need to be sacrificed to revive: You would need to sacrifice 27 Gotchis in total to get a Tier 3 badge.

[Goal] There are two user camps in the community: Those who want a lot more Gotchis, and those who are worried that more Gotchis would lead to Gotchi inflation and devalue their Gotchi assets. Both camps have valid arguments. Yet, more Gotchis will be inevitable for two reasons. Firstly, Haunts are a great source of income, both for Pixelcraft and Rarity Farming. Keeping Pixelcraft well fed, ensures that they can expand, which, in turn, means that we get more features, faster. Secondly, many more Gotchis are needed to make Aavegotchis mainstream, which is one of the goals of the roadmap. By offering the proposed game mechanic, people will sacrifice more and more Gotchis, thereby decreasing the Gotchi population. This will counteract the inflationary component of new Haunts.

[Why] There are several reasons why people would use this mechanic, and each time it is used, the amount of Gotchis in the GrAAVEyard increases:

  1. Anyone can resurrect ANY dead Gotchi. So there are already multiple incentives here: One might want the ID of a dead Gotchi, because that ID might be special to that user. Or a new users who bought several Haunt 2 Gotchis might want a Gotchi with a Haunt 1 ID but is not willing to pay 500+ GHST on the Bazaar for it.
  2. Badge hunters will want that elusive tier 3 resurrection badge.
  3. Gotchis with common traits can be sacrificed for a chance at a Gotchi with better stats. Since multiple Gotchis need to be sacrificed, the sampling bias introduced by this mechanic shouldn't be too bad.
  4. Once new collaterals are added, people can use this mechanic to get a Haunt 1 ID Gotchi with a collateral that didn't exist during Haunt 1. This would be a super rare Gotchi!

[Potential risks or unintended consequences]

  1. Bots. Depending on how many Gotchis the next few Haunts will have and how much they will cost, bot users might constantly query for Haunt 1 Ids in the GrAAVEyard and immediately revive them with cheap Gotchis of later Haunts. So if there ever is an "unlimited edition" Gotchi that is very cheap, those should either not be eligible to revive older Haunt IDs, or it should require a lot more "unlimited edition" Gotchis to be sacrificed in order to revive a Gotchi ID from a limited edition Haunt.
  2. People might go really crazy over the resurrection badge and we might see a Gotchi massacre that will forever be remembered as "the culling". However, this wouldn't really be an issue, since it would only increase Gotchi value of older Haunts. And new Haunts could be spawned to make sure there is always a point of entry for newcomers.

[Disclaimer] Author: CryptoGotchi GotchiID: 8612 (Yes, I only have one, so I couldn't even use this mechanic #sad )

[Discourse] DAO discussion: https://dao.aavegotchi.com/t/resurrection-as-a-tool-to-increase-gotchi-deflation/1695

Off-Chain Vote

Yes, good idea!
542.51K 65.1%
No
291.24K 34.9%
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Timeline

May 17, 2021Proposal created
May 17, 2021Proposal vote started
Jun 15, 2021Proposal vote ended
Feb 11, 2026Proposal updated