[Summary] Sacrificed Gotchis should be able to be revived by sacrificing multiple (exact amount to be determined) other Gotchis. Sacrificed Gotchi IDs should redirect to a GrAAVEyard.
[Introduction] When accessing the profile of a sacrificed Gotchi, it currently says "This Aavegotchi hasn't been claimed yet!". Here is an example: https://aavegotchi.com/gotchi/107 I propose that, instead, these URLs redirect to a GrAAVEyard, with little tombstones that have the Gotchi IDs on them. When clicking on one of the tombstones, you should be able to revive that Gotchi ID by sacrificing multiple of your Gotchis (between two and four; exact number is yet to be determined).
[Effect] The revived Gotchi will have: Traits: Random (like a portal with just one Gotchi) Kinship: 50 (or maybe even higher, since you sacrificed to revive them) XP: Sum of the sacrificed Gotchi's XP Collateral type: Random Badges: Resurrected badge. The resurrected badge should be a tier badge. If all the Gotchis you sacrificed to revive a Gotchi had a resurrected badge, the revived Gotchi would get the next tier badge. Example names: Tier 1: Resurrected badge. Tier 2: Undying badge Tier 3: Immortal badge. Example scenarios: In case two Gotchis need to be sacrificed to revive: You would need to sacrifice 8 Gotchis in total to get a Tier 3 badge. In case three Gotchis need to be sacrificed to revive: You would need to sacrifice 27 Gotchis in total to get a Tier 3 badge.
[Goal] There are two user camps in the community: Those who want a lot more Gotchis, and those who are worried that more Gotchis would lead to Gotchi inflation and devalue their Gotchi assets. Both camps have valid arguments. Yet, more Gotchis will be inevitable for two reasons. Firstly, Haunts are a great source of income, both for Pixelcraft and Rarity Farming. Keeping Pixelcraft well fed, ensures that they can expand, which, in turn, means that we get more features, faster. Secondly, many more Gotchis are needed to make Aavegotchis mainstream, which is one of the goals of the roadmap. By offering the proposed game mechanic, people will sacrifice more and more Gotchis, thereby decreasing the Gotchi population. This will counteract the inflationary component of new Haunts.
[Why] There are several reasons why people would use this mechanic, and each time it is used, the amount of Gotchis in the GrAAVEyard increases:
[Potential risks or unintended consequences]
[Disclaimer] Author: CryptoGotchi GotchiID: 8612 (Yes, I only have one, so I couldn't even use this mechanic #sad )
[Discourse] DAO discussion: https://dao.aavegotchi.com/t/resurrection-as-a-tool-to-increase-gotchi-deflation/1695