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AavegotchiAavegotchiby0xBF7725eCE8c2fa6023882Bb8B7D94a21b80c7E3d0xBF77…7E3d

"Goodie Bags" (Portals) for Wearables

Voting ended over 4 years agoSucceeded

I've thought it would be interesting to use Chainlink VRF and probabilities to generate items, instead of a set number per release.

The initial thought was to have what I'm calling a "Goodie Bag" of Gotchi wearables-- what inside isn't known until opened. Each Goodie Bag would contain 5 wearables of varying rarity. Unlike portals where you have to choose one Gotchi, i was hopeful all 5 wearables would be claimable. There could be a "minimum included rarity" so that all 5 items are not commons.

There's a couple ways to do this through probabilities-- using a "stacked deck" approach, where there are 500 of "X" uncommon items, scattered throughout each of the 1000 bags. There will always be 500 of item "X" and as the packs are opened, the probability of earning X in a bag can vary. Chainlink could be used to determine which goodie bags each wearable goes into.

P( "X" | 0 bags opened) = 500/5000 =10% (1000 bags*5 wearables per bag) P( "X" | 500 bags opened, 300 with X) = 200/500 = 40% P( "X" | 500 bags opened, 100 with X) = 400/500 = 80%

Another would be to have set probabilities for each item, goodie bag, or even rarity type, and have a "Expected quantity" of items based on the number of goodie bags released. If 1000 bags (5000 potential items) were released, we can expect to see 10% of all items be item "X", or about 500. If each wearable were unique in a bag (cannot receive 2 "X" in same bag) then the expected qty would be 100 of item X.

PER ITEM probability Each item has a set probability, could be designed to receive the same item multiple times in a bag, or prevent it!

Chainlink would be used to determine the probability of each item being crafted upon goodie bag opening.

Essentially, the concept of having wearable drops within a "goodie bag" has massive potential. Using probability entirely, there's a chance for ONLY ONE ITEM TO BE CREATED. If using a stacked deck, bazaar prices could go craazy if the high rarity items haven't been pulled! Requiring people to choose one or some of the items could add even further market complexities! The possibilities are endless FRENS!

Off-Chain Vote

ADD GOODIE BAAGS!
3.79M 75.2%
No thank you fren
1.25M 24.8%
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Timeline

Sep 01, 2021Proposal created
Sep 01, 2021Proposal vote started
Sep 29, 2021Proposal vote ended
Oct 26, 2023Proposal updated