The holders of Captain & Company ships (the “Shipholders”) propose the below changes to the economy and gameplay of the ecosystem.
The results of this proposal repeal and replace the results of both CIP-8 and CIP-9.
This choice will enable development on an all-new gameplay mode and more sustainable prize pool structure, and will adjust the implementation of existing digital assets.
Alongside the new gameplay mode, new ships will be added, progression will be meaningfully accelerated, and a completely new prize pool generated by crafting fees will be added to a massive two-faction perpetual war system. The proposed gameplay and economic structure are potentially more attractive to ordinary gaming users and trading speculators alike, which may drive higher interest in the ecosystem.
This proposal has no impact on Skellies.
The entire Captain & Company - Ships ERC721 collection (Abstract) as well as the entire Captain & Company - Items ERC1155 collection (Blast) would be migrated into a new ERC1155 collection simply titled Captain & Company on Abstract.
Every current Clockwork Brig and Wraith Brig would be converted to ERC-1155 Ship Cards, displaying their respective ship models. These Ship Cards would have five unique characteristics:
Blueprints would become consumable ERC1155 NFTs which players would use to unlock the associated recipe permanently on their account.
Cosmetics would remain as equippable ERC1155 NFTs and are otherwise unchanged.
Three new simple resources would be introduced: Lumber, Ore, and Cloth, and these resources would be burned at the end of each war season. Current legacy resources would be converted to Padauk Logs and Iron Ore at ratios to be determined.
Unopened Clockwork Lootboxes would have their contained resources be adjusted per the above, but otherwise unchanged.
Players could continue to craft the Clockwork Brig and Wraith Brig recipes separately to yield their respective Ship Cards. The Ship Card recipes for both would be simplified to use Iron Ore and Padauk Logs, and the nuggies cost to craft either Ship Card would be reduced from current levels, with bonding curves also potentially being adjusted.
Players engaging with the new seasonal Pillage war mode would then start fresh each time and earn resources to build incrementally larger and better ships over the course of the war. The crafting fees associated with these crafts would then feed the Warchest, a portion of which is to be distributed as idle Port Missions rewards. Bonding curves would not apply to the seasonally crafted war assets, largely to simplify the process for web2-type players.
Crafted perks, ships, and looted resources would expire at the end of each war and disappear, converting into some amount of Doubloons and allowing for a clean start on the next war.
There would be no introduction of additional "War Licenses" per CIP-9's proposal.
Important notes:
The game currently cannot introduce new ships without diluting existing holders, and trading volumes on old ships have stagnated as newer games and narratives have entered the space. If no change is made, the game ecosystem will continue to stagnate.
The proposal herein and described at length in the blog found at the link below would allow the Captain & Company ecosystem to be highly nimble and adapt to the changing meta, driving potentially higher rewards to players and greater speculation from traders. Critically, should this proposal be accepted, the game will begin cycling through seasonal war periods with complete economic resets each time, promoting better speculation and engagement from players looking to capture prize pools.
The whitepaper has been updated to include some of these details, and other gameplay mode dynamics are highlighted in the blog post here: https://docs.capnco.gg/ https://blog.capnco.gg/p/piracy-remastered
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Copyright and related rights waived via CC0. https://creativecommons.org/publicdomain/zero/1.0/