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Captain & CompanyCaptain & Companyby0x3E1F952C0167305996105DF78C4d84aFBCA0E51Acapncompany.eth

CIP-9: Piracy, Remastered, Take Two

Voting ended about 1 year agoSucceeded

Summary

The holders of Captain & Company ships (the “Shipholders”) propose the below changes to the economy and gameplay of the ecosystem.

The results of this proposal repeal and replace the results of CIP-8.

This choice will enable development on an all-new gameplay mode and more sustainable prize pool structure, and will adjust the implementation of existing digital assets by combining them into a single collection.

Alongside the new gameplay mode, new ships will be added, progression will be meaningfully accelerated, and a completely new prize pool generated by crafting fees will be added to a massive two-faction perpetual war system. The proposed gameplay and economic structure are potentially more attractive to ordinary gaming users and trading speculators alike, which may drive higher interest in the ecosystem.

This proposal has no impact on Skellies.

Option A: Convert to a Main Collection

The entire Captain & Company - Ships ERC721 collection (Abstract) as well as the entire Captain & Company - Items ERC1155 collection (Blast) would be migrated into a new ERC1155 collection simply titled Captain & Company on Abstract.

ERC1155 ships would retain the ability to participate in the idle missions of the Ports Minigame regardless of gameplay season. Legacy ships, which are the Clockwork Brig and the Wraith Brig, would each be issued a tradeable Permanent Pirate Pass, yielding uncapped rewards access, with Wraiths receiving 5x Permanent Pirate Passes and Clockwork Brigs receiving 1x each.

Ship color metadata would be converted to tradeable and consumable ERC1155 Paint NFTs which players would use to unlock the associated colors on their account. These would be issued to the current holders of the ships per their assigned current colors.

Blueprints would become consumable ERC1155 NFTs which players would use to unlock the associated recipe permanently on their account. Bonding curves would still apply to all crafted assets, meaning that although a blueprint would not be required for every craft, every craft would still be incrementally more costly to protect supply.

Cosmetics would remain as equippable ERC1155 NFTs and are otherwise unchanged.

Resources would be combined into three simpler categories: Lumber, Ore, and Cloth, and resources would be burned at the end of each war season, disappearing. Current legacy resources would be burned to make room for the new economy, and 2,500 total $CNC nodes would be distributed pro rata across resource holders based on the tiers and quantities of resources held. Unopened Clockwork Lootboxes would simply have their contents adjusted to be the three new resources, but would otherwise remain unchanged in the new ERC1155 collection.

A second soulbound (non-tradeable) collection of ERC1155 NFTs would also be added for achievement badges and the Pirate's License (not to be confused with a Pirate Pass). The Pirate's License allows a user to pilot an owned ship during a specific season, and must be crafted according to a bonding curve set for Pirate's Licenses during that season, with the crafting fees helping to fuel an ever-larger reward pot. This is the critical economic element that will permit separate NFT ships to continue to be owned while still resetting the seasonal game economy. Players with a Pirate's License will be able to pilot any of their owned or delegated ships, and therefore players can continue to collect ships and use them as they see fit in seasons, as long as they craft a Pirate's License to participate in that season's reward pool.

A new intermediate ship class, the Cutter, will be introduced, with a maximum crew of 2-3 people. This ship will neither be tradeable nor able to be delegated, and cannot participate in guild functions nor in the Ports Minigame idle missions, but will have a lower fixed price point and is intentionally priced to allow new, non-web3 native players to begin progressing in the ecosystem. This ship may or may not be combined with a Pirate's License for simplicity, pending testing and feedback.

Option B: Convert to Nodes

This is the option from CIP-8.

Every current Clockwork Brig would be swapped for:

  • 1x permanent Pirate Pass code (est. value $20/mo saved in perpetuity)
  • 1x Clockwork Brig Blueprint (can be used to unlock the recipe on an account)
  • 10x $CNC nodes which will begin producing $CNC
  • A permanent cosmetic hat representing your Clockwork Brig OG status
  • A number of land crystals
  • 2x paint items to unlock the colors of the ship as options in-game

Every current Wraith Brig would be swapped for:

  • 1x permanent Pirate Pass code (est. value $20/mo saved in perpetuity)
  • 1x Wraith Brig Blueprint (can be used to unlock the recipe on an account)
  • 100x $CNC nodes which will begin producing $CNC
  • A permanent cosmetic hat representing your Wraith Brig OG status
  • 10x the number of land crystals assigned to the Clockwork Brigs
  • 2x paint items to unlock the colors of the ship as options in-game

Every current Clockwork Lootbox would be swapped for:

  • 2x $CNC nodes which will begin producing $CNC
  • A number of land crystals
  • Every other current resource and blueprint would be swapped for:
  • The value of held assets in each account would be summed, and, if great enough to exceed the value of a $CNC node, would be swapped for that number of $CNC nodes
  • A number of land crystals, if sufficient assets held

Every other current resource would be swapped for:

  • The value of held assets in each account would be summed, and, if great enough to exceed the value of a Clockwork Brig, would be swapped for an equivalent number of $CNC nodes as they are valued in terms of Clockwork Brigs
  • A number of land crystals, if sufficient assets held

Important notes:

  • All assets will remain tradeable for the next few weeks
  • The final snapshot date will be communicated ahead of time
  • New gameplay and the conversion will occur at the same time as the node launch
  • The nodes will launch in the next few weeks

Rationale

The game currently cannot introduce new ships without diluting existing holders, and trading volumes on old ships have stagnated as newer games and narratives have entered the space. If no change is made, the game ecosystem will continue to stagnate.

The proposal herein and described at length in the blog found at the link below would allow the Captain & Company ecosystem to be highly nimble and adapt to the changing meta, driving potentially higher rewards to players and greater speculation from traders. Critically, should Option A be chosen, the introduction of the Pirate's License will drive better reward pool action and trading interest while still retaining players' ability to collect ships.

The whitepaper has been updated to include some of these details, and other gameplay mode dynamics are highlighted in the blog post here: https://docs.capnco.gg/ https://blog.capnco.gg/p/piracy-remastered

Implications

  • Ships, lootboxes, resources, and blueprints would be converted to either a singular collection or to nodes per the above specifications
  • A new game mode built around faction warfare would be introduced
  • New ships would be added
  • A recurring reward pool driven by the crafting fees from each war would be added

Options

  1. Convert to a Main Collection
  2. Convert to Nodes

Test Cases

n/a

Whitepaper

https://docs.capnco.gg

Copyright

Copyright and related rights waived via CC0. https://creativecommons.org/publicdomain/zero/1.0/

Off-Chain Vote

Convert to a Main Collection
263 CNC34.2%
Convert to Nodes
28 CNC3.6%
Abstain
478 CNC62.2%
Download mobile app to vote

Discussion

Captain & CompanyCIP-9: Piracy, Remastered, Take Two

Timeline

Mar 06, 2025Proposal created
Mar 06, 2025Proposal vote started
Mar 09, 2025Proposal vote ended
Mar 10, 2025Proposal updated