Background
Last week, we patched exploits previously enabling leaderboard manipulation from client-side spamming and multi-tab/multi-account abuse. However, we are still in the process of implementing a larger scale solution that will eradicate the exploit causing large negative chips values on the bottom of the leaderboard.
Today, the ICE Poker leaderboard multipliers are as follows:
Chips Percentile - Multiplier
5% - 2x 10% - 1.75x 15% - 1.5x 20% - 1.35x 25% - 1.2x 30% - 1.1x 35% - 1x 40% - 0.95x 45% - 0.9x 50% - 0.85x 55% - 0.75x 60% - 0.7x 65% - 0.65x 70% - 0.6x 75% - 0.55x 80% - 0.5x 85% - 0.45x 90% - 0.4x 95% - 0.35x 100% - 0.3x
Proposal
Update the ICE Poker leaderboard multipliers to:
Chips Percentile - Multiplier
5% - 2x 10% - 1.75x 15% - 1.5x 20% - 1.35x 25% - 1.2x 30% - 1.1x 35% - 1.05x 40% - 1x 45% - 0.95x 50% - 0.9x 55% - 0.8x 60% - 0.7x 65% - 0.6x 70% - 0.5x 75% - 0.4x 80% - 0.3x 85% - 0.2x 90% - 0.1x 95% - 0.05x 100% - 0.01x
This new structure would leave multipliers the same for the top 5% to top 30%, increase multipliers for top 30% to top 55%, and decrease multipliers for the bottom 35% – all while ensuring that everyone who completes challenges receives ICE.
Rationale
It would be beneficial to the ecosystem to further disincentivize placing at the bottom of the leaderboard. This way, wearables owners who have unknowingly had their wearables used by delegated players to funnel chips to other accounts will realize much quicker that this is happening, and will hopefully take quicker action to find a better player who does not abuse the system.