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Bag.winBag.winby0x3779a1a19705Df1FDF54D108ec3cfE03b9f8Ab8Evirtualeconomist.eth

Use Secondary Sales Revenue to Burn ICE

Voting ended over 3 years agoSucceeded

Background

ICE emissions have been steadily decreasing and the burned/earned ratio has been improving. These positive changes are due to recently implemented proposals around wearable stacking, leaderboard multipliers, updating Activations to ICE ,and converting Polygon node fees to ICE. In spite of the actions the DG DAO has taken, the daily deficit remains in the 1.5 - 2M ICE range (down from a peak of ~3M ICE).

The introduction of SNG Tournaments will be a major token sink for ICE and will help greatly in reducing this deficit. That said, we're still a few weeks away from being able to go live with them. In the meantime, we want to be proactive around supporting ICE burn/earn.

Proposal

Weekly, Convert Secondary Sales Revenue to ICE and burn it. Continue this until SNG Tournaments are live and the deficit is < 1M ICE/day.

Rationale

The DG DAO is prioritizing shipping product features that make the game more fun and stabilize the price of ICE while also passing governance proposals that do the same. Like Activations, Polygon Node, and Advertising, in the short-term, it makes sense to direct revenue flows to this area as well.

In the trailing 30 days, ICE Poker NFTs have done ~800E volume on OpenSea resulting in ~39E Revenue to the DAO. We expect secondary sales revenue to burn at least 5% of the ICE emission.

Off-Chain Vote

YES
11.5M xDG100%
NO
5.05K xDG0%
Quorum:115%
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Timeline

May 16, 2022Proposal created
May 16, 2022Proposal vote started
May 20, 2022Proposal vote ended
Oct 26, 2023Proposal updated