It should be no surprise to anyone why ICE NFTs and ICE token prices have been going down lately. If it is for you then I'll try and summarize this quickly:
Players earn ICE tokens from gameplay > ICE token inflated > players sell ICE token > ICE token prices down > to stabilize ICE token price, the DAO mint new wearable > get ETH which gets converted to USDC > helps stabilize ICE token price
Solutions:
Reduce ICE tokens that can be won from gameplay
DAO needs to increase ICE burn naturally - that's it, by increasing ICE required for upgrading wearables significantly (I'm talking by 2-3x).
To promote people to want to upgrade (thus, burning more ICE tokens), the DAO needs to adjust the ICE wearables % bonus to make level 1/2 to earn much less than say level 3/4/5. For example, a level 1 wearable might earn 50 ICE while level 3 might earn 150 ICE and level 5 might earn 350 ICE. In contrast to the current rate at which a level 1 wearable can easily start earning 150+ ICE a day.
To implement 3 solutions all at once.
Of course, some of the solutions will need to be discussed further in more detail.
I’m also aware these solutions will impact the ICE wearables price negatively in the short term, but over the longer term, it will help keep ICE poker alive.
The main value of ICE poker should be for people to have fun. Once that value is realized, the DAO will not need to help push ICE token prices. Just like how skin in games is essentially worth nothing but people still pay for them. That, I think, should be our aim as a DAO.