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Bag.winBag.winby0xd2e2432D838E912bc71716A48e9851fCF4bcf4F1investment.eth

Significant adjustment requires to stabilize ICE prices and to promote its long-term viability

Voting ended almost 4 years agoSucceeded

Apologized to those who have voted in a previous proposal. I realized I should have made it an approval voting.

It should be no surprise to anyone why ICE NFTs and ICE token prices have been going down lately. If it is for you then I'll try and summarize this quickly:

Players earn ICE tokens from gameplay > ICE token inflated > players sell ICE token > ICE token prices down > to stabilize ICE token price, the DAO mint new wearable > get ETH which gets converted to USDC > helps stabilize ICE token price

This is obviously not sustainable.

Solutions:

  1. Reduce ICE tokens that can be won from gameplay

  2. DAO needs to increase ICE burn naturally - that's it, by increasing ICE required for upgrading wearables significantly (I'm talking by 2-3x).

  3. To promote people to want to upgrade (thus, burning more ICE tokens), the DAO needs to adjust the ICE wearables % bonus to make level 1/2 to earn much less than say level 3/4/5. For example, a level 1 wearable might earn 50 ICE while level 3 might earn 150 ICE and level 5 might earn 350 ICE. In contrast to the current rate at which a level 1 wearable can easily start earning 150+ ICE a day.

  4. To implement 3 solutions all at once.

Of course, some of the solutions will need to be discussed further in more detail.

I’m also aware these solutions will impact the ICE wearables price negatively in the short term, but over the longer term, it will help keep ICE poker alive.

The main value of ICE poker should be for people to have fun. Once that value is realized, the DAO will not need to help push ICE token prices. Just like how skin in games is essentially worth nothing but people still pay for them. That, I think, should be our aim as a DAO.

Off-Chain Vote

Reduce ICE earning from gameplay
91.58K 2.7%
Increase ICE for upgrading
947.96K 27.5%
Adjust ICE wearable bonus %
377.13K 10.9%
To do all 3 options together
2.03M 58.9%
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Timeline

Mar 25, 2022Proposal created
Mar 25, 2022Proposal vote started
Apr 10, 2022Proposal vote ended
Oct 26, 2023Proposal updated