BAG.WIN currently allocates approximately $4,000 per week to leaderboard rewards and wearable rewards, totaling $16,000 per month. These rewards were originally designed to incentivize early user engagement and retention.
However, the platform is now burning $100,000 per month with only $648,000 left in treasury funds, giving us a remaining runway of 6.48 months. In order to preserve capital and ensure sustainability, we must cut unproductive spending immediately.
DAO funds are currently rewarding users who contribute nothing to the platform. The majority of leaderboard and wearable rewards are being claimed by a small, concentrated group of users who:
This is a critical misallocation of capital. Rewards are flowing to users with zero skin in the game, while real BAG holders and contributors receive no benefit from this expenditure.
Unproductive gambling volume: Wearable rewards are creating artificial gambling activity, which not only inflates platform metrics but also results in additional costs from game providers without corresponding revenue.
Preserving runway is essential. Cutting these unproductive costs gives us more time to reach profitability without needing additional fundraising or emergency measures.
This proposal: