Currently the playerbase is assigned seating without accord to the level of wearable they hold or have been delegated.
This however results in an arbitrage between the potential value of a lv1 player's chips, and those of a player with a high bonus. This breaks a fundamental principle of poker; namely that in order for a game to be fair each chip should be of equal value to all players at the table.
Hence the assigned seating algorithm should be updated. If a table is open which closely matches the player's percentage bonus then the player should be assigned there in order that the chip value remains close to equal on the table.
This will help to prevent chip dumping as it removes the potential for arbitrage. As an example a delegated lv1 player with 3500 chips who completes their challenges would currently earn ~220 ICE. Dumping all of those chips to a max bonus 5x lv5 player would see those same chips being worth potentially ~3861 ICE, almost 18x as much.
By minimising the potential for arbitrage the players will be able to enjoy their poker knowing that a key exploit has been minimised, resulting in a provably fairer environment.
As this is a measure to reduce and prevent cheating the DAO should delegate future responsibility to the management team and devs in so much as deciding upon the correct table to send a player to. They should take into account the health and needs of the Ice poker ecosystem with due regard to player liquidity.
By removing this exploit the burn to earn ratio should be positively impacted.