Background
There was a DG governance proposal submitted last week to update the multipliers – it had majority votes for yes, but unfortunately did not reach quorum.
The current leaderboard multipliers are:
Chips Percentile - Multiplier
5% - 2x 10% - 1.75x 15% - 1.5x 20% - 1.35x 25% - 1.2x 30% - 1.1x 35% - 1x 40% - 0.95x 45% - 0.9x 50% - 0.85x 55% - 0.75x 60% - 0.7x 65% - 0.65x 70% - 0.6x 75% - 0.55x 80% - 0.5x 85% - 0.45x 90% - 0.4x 95% - 0.35x 100% - 0.3x
Proposal
Update the ICE Poker leaderboard multipliers to:
Chips Percentile - Multiplier
5% - 2x 10% - 1.75x 15% - 1.5x 20% - 1.35x 25% - 1.2x 30% - 1.1x 35% - 1.05x 40% - 1x 45% - 0.95x 50% - 0.9x 55% - 0.8x 60% - 0.7x 65% - 0.6x 70% - 0.5x 75% - 0.4x 80% - 0.3x 85% - 0.2x 90% - 0.15x 95% - 0.1x 100% - 0.05x
This new structure is a bit smaller of a change from the last multiplier update proposal. It would leave multipliers the same for the top 5% to top 30%, increase multipliers for top 30% to top 55%, and decrease multipliers for the bottom 35% – all while ensuring that everyone who completes challenges receives ICE.
Rationale
It is imperative for the long term health and sustainability of the ICE Poker ecosystem to incentivize upward mobility and re-investment of ICE rewards. If delegated players have guaranteed steady income regardless of performance and skill level, they are unlikely to want to graduate and re-invest their ICE rewards to mint and become player-owners and eventually guild owners.
This update to the leaderboard multipliers would further position managing a guild as a means of achieving steady revenue from ICE Poker ecosystem participation because the number of players in your guild will reduce the variance of payouts. Furthermore, ICE rewards for folks who own wearables have much more utility as they can be burned for upgrades.