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DopeDAODopeDAOby0xA2dE2d19edb4094c79FB1A285F3c30c77931Bf1efacesof.eth

DIP-14 : Pixel Maps (For Game)

Voting ended over 4 years agoSucceeded

Overview

DIP-14 will fund creation of tileset map assets for a minimum-viable Dope Wars game world. The experience will integrate the Swap Meet marketplace functions that are currently found in DopeWars.gg into an interactive game world.

Creation of a tileset map for Dope Wars and achieving implementation targets will also allow for streamlined integration with other metaverse projects such as Webb3.

Sponsors

@facesOfEth, @bellgloom, @beatws9

Outdoor Map

Example Map

The tileset map will feature a number of interactive options for players, but will be limited to a realistic scope for a target release date.

  • Storefronts will be available for players to enter. Separate proposals will fund the development of interiors which will feature single-scene illustrations with shopkeeper purchasing and dialogue options.
  • The Subway will take players to a zoomed-out $TURF map of a larger game world. This map will show other 'city block' locations available for travel, implementation and development planned through a separate proposal.
  • The payphone will be the game world object that interfaces with the StarkNet Dope Wars drug arbitrage game, allowing players to play the MVP version of this feature. This will be experienced through a pop-up, single screen interface when interacting with the payphone, similar to the storefront interiors.
  • An in-game ATM will link the player to a Uniswap UX for trading PAPER.
  • Four color palettes for buildings and objects — dawn, day, dusk, and night.
  • Buildings will feature two states indicating whether they're open or closed. For example, roll-down gates, closed signs, or barred/boarded up windows.

Specifics for additional storefront options and features will be decided on through the MVP development process, and will be clearly communicated with the community.


Mind Map


Deliverables of this Proposal

Buildings

  1. Shoe Store
  2. Sporting Goods Store
  3. Car Dealership
  4. Police Station
  5. Pawn Shop
  6. Armory
  7. Clothing Store
  8. Record Store
  9. Bar
  10. Generic
  11. Generic, Large
  12. Under Construction

Objects

  1. Payphone
  2. ATM
  3. News Stand
  4. Box office
  5. Vending Machine
  6. Subway Entrance
  7. Bus Bench
  8. Trees
  9. Bushes
  10. Street lights
  11. Telephone poles + wires
  12. Trash cans
  13. Litter
  14. Chainlink fences
  15. Street barricades

Deliverable Technical Specifications

  • 32x32 pixel tiles
  • 1x pixel resolution (smallest possible, no scaling)
  • Sprite sheets will be delivered that can be used in Aseprite, Tiled, Unity Map Editor, etc

Payment Structure & Terms

From our dev fund established in DIP-9, good-faith payment in ETH equivalent to 500USDC will be sent to HPMNK to kick off this project for successfully delivering a test map within hours of first contact.

Ongoing, payment will be rendered weekly in ETH, based on the number of objects delivered. The Sponsors of this proposal are allowed to request up to 3 changes per deliverable before accepting it as complete.

HPMNK and Sponsors must submit weekly invoice in Discord to the #dev-fund channel before payment is rendered.

Rate Table

Building ETH ~= 450 USDC
Object ETH ~= 225 USDC
Tileset ETH ~= 450 USDC

3 ETH Max Budget

Rate Table


Timeline

It's expected that all first-draft versions of Deliverables specified above will be complete within 14-21 days after successful adoption of this proposal.

Off-Chain Vote

Hell Yeah
614 99.7%
Nah
2 0.3%
Download mobile app to vote

Timeline

Dec 06, 2021Proposal created
Dec 06, 2021Proposal vote started
Dec 08, 2021Proposal vote ended
Dec 02, 2024Proposal updated