This proposal seeks to fund the part 3 of the Turf Builder, intending to release the first MVP for the product.
For the past 2 proposals, we created
To release the MVP of the product we need :
LDTK Parser (Thomas) - 1.5 week -Analyze LDTK files - -Develop a parser for automated entity creation in the game engine.
Sprite System (Thomas) - 1 week -Design an adaptive sprite system utilizing LDTK parser data.
Depth System (Thomas) - 0.5 week -Implement an entity display system for hierarchical visualization based on depth.
Integration of every furnitures made so far (HPMNK) - 1.5 week
Add every furnitures and their attributes/variables
3 weeks - 39h/week - 117hours at 50$/h rate - $5850 + 2500$ = 8350$
-Format window and scene according to the design. - 2 days -Integrate UI assets - 6 days
-Add the furnitures inventory system - 6 days
2 weeks - 39h/week - 78hours at 50$/h rate - $3900
-Retrieve player information from faces' system. - 2 days -Load appropriate character attachments. - 1 day -Meshes Movement System - 3 days -Acquire attachment data. -Develop a system to synchronously display relevant attachments with animations. -Collision System - 5 days -Implement a basic 2D collision system using Axis-Aligned Bounding Box (AABB) - 3 days
2 weeks - 39h/week - 78hours at 50$/h rate - $3900
HPMNK : Pixel Artist / Game Designer
Thomas @Thomas7x7 : Developer Full-Stack
PROPS
We are making sure the workflow to add furnitures and handles their variables is user-friendly, to make the project scalable and adaptable to any case. To do this with want to do :
FRONT-END
CHARACTER / HUSTLERS
We have a reserve of $10k already accounted for. Due to unforeseen circumstances we need to add an extra $6150 to take the Turf Builder Product to a MVP finished state.
$8350 + $3900 + $3900 = 16 150$