For a full technical description of the project, please check the whitepaper that HPMNK wrote for it between August 22 / September 22.
DOPEWARS Turf Builder is a game-tool built on Optimism that would enable buildings to be built in the DOPEWARS Metaverse. Buildings would be filled with default furniture and there would be the option to acquire new furniture in various ways (see Description) to customize the building in the Web3 space.
Dope Wars Turf Builder could potentially be a way for Dope Wars to make interoperable partnerships with others Play and Own Games such as Webb3, Crypto Raiders etc.
Built as a service within DOPE Monorepo, it will use the the firebase auth already implemented.
Three.JS + React Three Fiber for Game Dev and Front-end.
Saved on chain + database.
We are a team of 2 developer + 1 Game Designer.
Thomas (johntelman7x7) will be in charge of the development of the game/tool back-end and front-end wise.
Iris will be in charge of the UI part of the front-end and the contracts.
HPMNK will be leading the team and will create additional game art for Dope world.
The Turf builder is a Level Design Tool that will allows us several things :
DOPEWARS Turf Builder tool has the potential to be the best way to bring and organize blockchain assets together. A building, once created, may very well soon become one of the nicest place within GameFi. People would be delighted to come visit and learn about your best hacks and adventures. But it is more that that! Turf Builder is both about showing and sharing gaming assets.
Showing assets out of their original game is the first challenge Turf Builder is looking to address. It is simple enough so that any game can easily provide access to their assets. The simplest integration consists of leaving a 2D tile at the right place. The renderer enhances the display to provide an immersive experience.
It does not stop here Turf Builder allows the positioning of both 3D assets and animated assets so that you can benefit from the best art-design and benefit from the changes within games. In addition to presenting your assets, Turf Builder organizes them together in a space that you can customised in design.
Sharing assets with and between games is the other challenge Turf Builder is addressing… While most games allow playing with your wallet/account, this approach has many concerns:
To address that issue, Turf are special contracts that could be used by dapps to play. The contract can be granted assets and provide some special abilities. For now:
One of the main features we aim with this tool, is to allow the creation of Tiles instead of a static layout, so the layout can be customised. The contract can be modified later to make the building bigger if that is desired.
Another big features is the ability to draw the room within the building, to theme it as desired. Make an building as one single big thrashy room, or make a lot of little ones, as preferred.
A feature of the DOPEWARS Turf Builder would be the future ability to make partnerships with others games and trade cross-chain and cross-games items. Let’s have an example: Take a piece of DOPEWARS furniture, like a 'Grimy Sofa' for example. Then create a Crypto Raiders version of it (fitting with their own artistic direction and resolution) - Take a piece of furniture from Crypto Raiders, convert it to Dope aesthetic, and make this item usable in both games.
Our interior tool will use a tilemap system. This technology could potentially be used in the future as the base for a Turf building tool. Instead of drawing walls and floors, you draw roads and sidewalks, buildings and place props etc. The focus of this proposal is to have the development funded to build the DOPEWARS Turf Builder tool only. These references are only included to highlight some of the future possible utilities this tool could be used for.
HPMNK have been working for the whole Dope Wars visual aesthetics since 2021, and been co-creating the Phaser MMO with Larko. During 2022, he designed the interiors for our future metaverse main buildings.
He will be in charge of the production, and the game assets of the Turf Tool.
(Note: With the previous interiors, we have hundreds of props for you already)
Iris is a 7 year experienced Front Developer who contributed to many blockchain applications, especially on Starknet. She is the co-founder of 42 Entrepreneurs and built Kubri, a bridge for erc-1155 between L1 and Starknet.
Thomas is a 10 year C/C++ Game Developer. He is the creator of Time Squared, an Open World FPS game. He is also the founder of FUSIS (software company).
Larko created all the features of our MMO games with HPMNK during 2022. He now works at Cartridge, a company dedicated to interoperable contracts between games. Larko will be helping us to bridge the Turf builder to his Phaser Engine, and to create contracts between Dope Wars and other games.
DAO members should verify that…
DAO members should verify when using the TURF builder that…
DAO members should verify when using the TURF builder that…
The whole budget for the DIP-59 is projected at $30,000 USD.
The proposal seeks an initial $15,000 USD, paid out in OP from the OP Grant Dev Fund upon completion of a successful Tally vote.
The remaining $15,000.00 would be paid out in OP from the OP Grant Dev Fund once the work has been displayed to the DAO and functionality of the DOPEWARS Turf Builder Tool has been tested and the acceptance criteria has been met.
Front Dev : 1 month of work full time : 5K/month = 36$/h for 21 days/ 7 h a day. Back End : 1 month of work full time : 5K/month = 36$/h for 21 days/ 7 h a day. Game Artist / Producer : 1 month of work full time : 5K/month = 36$/h for 21 days/ 7 h a day.