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EchosEchosby0x8326978692dcaa534fc2D77455e3190Eef86bE2c0x8326…bE2c

Reduction of drop rate in-game of Spiritual Fragment

Voting ended over 3 years agoFailed

Owing to the unbalanced ratio of output consumption in-game, we offer a proposal to slightly tweak the reduction of drop rate in-game of Spiritual Fragment, and the decision will be made based on voting.

HOW IS VOTING POWER CALCULATED? Voting Power (VP) is defined as the number of votes that each user can cast when voting. Below is the formula used for Voting Power: Battle Power *100+ Balance Of Son In Wallet+ Amount Of Son Staking In-game *100+Balance Of Son In-Game *100

We made 3 choices for reducing drop rate:

Option1(drop:consumption=1:1): The overall consumption and drop maintain balance, but the inventory of props can not be consumed, need activities or other means to consume the current inventory, the price of props will have a certain rebound after the inventory is consumed.

Option2(drop:consumption=1:1.15): Drop < consumption, the overall inventory in the game will be reduced trend, the later output will not meet the needs of players, need to regularly carry out activities to put certain props.

Option3(drop:consumption=1:1.3): The speed of inventory consumption will be further accelerated, need to match some daily activity rewards and other activities to make up for the gap of prop drops or open other ways to get.

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Off-Chain Vote

- 76%
0 SON0%
- 79%
0 SON0%
- 81%
0 SON0%
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Timeline

Jun 29, 2022Proposal created
Jun 29, 2022Proposal vote started
Jun 29, 2022Proposal vote ended
Oct 26, 2023Proposal updated