This snapshot is to capture from the community, where they would like us to head as a DAO. There are several options, of which you can only choose one. The idea of this snapshot is to determine the one that the community believes in the most, and then pursue that idea with a second vote aligning to our Operating Model, dependent upon no strong objections.
You can vote for only one option.
Here are the options with a bit of added context:
- DungeonsV1.0, EO2.0
- In this option, we bring back Dungeons exactly how they were, with no added QOL improvements, no added items, no new allies, etc. We then pivot as a community and focus aggressively on EtherOrcs 2.0, and everything that could mean (New allies, Coop, PvP, Arbitrum, new emissions, tokenomics, etc)
- Dungeons V1.1, EO2.0
- In this option, we bring back an improved version of Dungeons, as V1.1 with quality of life improvements, running on infrastructure that won't break the bank to operate. We could add new items but there would NOT be new Allies, or seasons with new dungeons, etc. Once DungeonsV1.1 was up and running, we as a DAO would pivot to EtherOrcs 2.0, and everything that could mean (New allies, Coop, PvP, Arbitrum, new emissions, tokenomics, etc)
- Dungeons V1.1 + Ally Mint, EO2.0
- In this option, we bring back an improved version of Dungeons, as V1.1 with quality of life improvements, running on infrastructure that won't break the bank to operate. We would look to add an Ally with lore and a minting process that was baked/aligned with the launch of Dungeons V1.1. Once DungeonsV1.1 was up and running and the Ally mint has begun, we as a DAO would pivot to EtherOrcs 2.0, and everything that could mean (New allies, Coop, PvP, Arbitrum, new emissions, tokenomics, etc)
- Dungeons V1.1 + Ally Mint + Seasons, EO2.0
- In this option, we bring back an improved version of Dungeons, as V1.1 with quality of life improvements, running on infrastructure that won't break the bank to operate. We would look to add an Ally with lore and a minting process that was baked/aligned with the launch of Dungeons V1.1. We would also introduce seasons, as a mechanism for community members to actively participate in challenges, leader-boards, and acquiring rare allies and items. Once DungeonsV1.1 was up and running, the Ally mint has begun and seasons were running, we as a DAO would pivot to EtherOrcs 2.0, and everything that could mean (New allies, Coop, PvP, Arbitrum, new emissions, tokenomics, etc)
- EO2.0
- In this option, we do not bring any parts of the old game/infrastructure back to life. Instead we as a DAO focus intensely on EtherOrcs 2.0, and everything that could mean (New allies, Coop, PvP, Arbitrum, new emissions, tokenomics, etc)
For more information on the options presented and being discussed, head to these two sites: