crafting should be able to embody multiple luck items to reduce the risk of loss of material, at the same time it should also increase rarity for example crafting grimma spear we should be able to use all 3 rarity items to boost success rate from 50% to 95% and add rarity for mythical by 5% giving a total of 8% and legendary by 10% to15%. thus attributing a 10increase of the luck derived for the first next rarity and 11% of total luck for the next rarity. this facilitates crafting and sets the path to make it accessible to all and and promote crafting but most importantly it will create a better demand for low tier luck items like the clover and the sun crystal