Thomas Radio: Head of Web3 comms at TinyTap, experience in the platform, insight into performance, ability to support from TT comms.
We are looking for 3 artists and 2 educators for the remaining collaboration on content and style.
Taking IP from the runiverse, sourcing artistic and educational talent from the community, creating revenue generating courses with greater opportunity for FRWC to reach a younger audience in a parent approved manner.
Brand Awareness: Introduce the Runiverse as a brand that includes a younger audience, stretching the impact and longevity of the FRWC offering.
Educational Impact: Deliver comprehensive readiness and learning modules that enhance knowledge and skills for children.
Engagement: Increase community participation through collaboration on creating interactive content and sharing completed course with their community.
Revenue Generation: Create a profitable course shared between the treasury and contributors, ensuring the DAO's financial sustainability and rewarding those involved.
Enhanced Learning: Provide accessible educational resources to children. Increased Attention: Building an audience base from the ground up. Being one of the first premier Web3 projects to take this focus in education.
Sustainability: Opens an avenue for continuous funding for future projects through generated revenue.
Hiring Process: Candidates will be selected based on portfolio reviews and interviews to ensure they possess the necessary skills and align with the project's vision which can be submitted in the thread below.
Seeking 3 artists and 2 Educators.
Art requirements: Backgrounds Characters Props / Story telling devices Topic related elements, ie ABCs, 123s, Shapes, or anything depending on subject Cover for the Course Cover for individual games Ending slides for each game
Educator requirements:
Educators will be required to provide a learning plan that fits well in individual games and cohesively across a full course. Scope: The areas of learning, and their breadth and depth Subjects can be ABCs, 123s, or whatever is deemed true to the FRWC spirit but it should be noted the highest performing age ranges on the platform are between 2-4 and cover readiness in language, numbers, and colours. Sequence: The order in which skills are taught Duration: The length of time for each topic or unit Syllabus outcomes: The learning outcomes that will be addressed Learning material required: Define intended audience and age range. Curriculum for individual learning experiences that employ TinyTap EDU’s interactive platform and activities. Course structure to convey information soundly.
Additional opportunity for other members of the community to translate the course to expand our options for regional development.
Week 1: Confirm subject matter for the curriculum. Week 2-4: Hire artists and educators Week 5-8: Develop course content and design elements Week 9-10: Testing and feedback from the FRWC community and TinyTap EDU team Week 11: Launch
TinyTap course information: Course name: The name should be clear for a parent and provide value Ages: Intended audience age range Lessons: Based on the number of games, top-performing courses on TinyTap EDU consist of at least 4-6 games, each containing 5-15 activities. Price: Creators of the course can set the price. It’s been suggested to keep the price low initially to help spread culture and brand.
$5000 fully released upon the recruitment of team members (3k for artists 2k for educators) this varies from official proposal but was advised for ease.
https://docs.google.com/document/d/1Cp8QNq-8lFDW_P3LlooI54ERP9qjgD5H-OQIS_lo-74/edit?usp=sharing