As the Great Escape is getting closer to move to an open beta, the core team is trying to work towards more simplification of the different game mechanics.
When it comes to the enemy score, the current system is the following:
Players receive a random number of points for each enemy killed within a range based on the size of the enemy.
Small enemy : 15 - 20 points Medium enemy : 10 - 15 points Big enemy : 5 - 10 points
➡️ Should we simplify this system and always give a random score between 10 and 15 points for ALL enemies killed regardless of their size?