Author: Laggin (23792) Quorum requirement: 20% (9M) Vote duration: 7 days XP Reward: 10 XP for each Aavegotchi in voter's wallet Discussion: https://discord.com/channels/732491344970383370/1168845205999464549
The original version of Strategotchi was proposed as a strategy game that featured lengthy multiplayer games. Following community feedback, significant refinements were made to the game concept, mechanics, and graphics.
Since the initial vote, the game's development has been ongoing, with the focus shifting towards a single-player experience, blending elements of a tactical RPG, rogue-lite and a puzzle game. The current iteration presents an innovative blend, requiring players to skillfully manage various elements of a mining operation
The game is essentially a puzzler disguised as a tactical RPG. Individual levels are puzzle-like, with moveable pieces and a finite number of rounds to achieve your goals, yet there is a heavy emphasis on battle strategy. You train and build your Gotchis (predefined avatars and actual Gotchis) the way you want, utilizing various classes with unique advantages.
The weapons and Gotchis you choose define your play style. Each protocol weapon has a unique effect that “moves things” around in different ways. Typical attacks cause damage as well as push units back. Lassos pull things. Grenades disperse crowds. Other weapons might temporarily freeze or teleport units to another location. With the multitude of available weapons in the Aavegotchi protocol, players will be able to tailor unique teams to suit their play style and gain experience to upgrade and grow their characters and equipment as they see fit.
The game incorporates rogue-like elements (resembling a dungeon run) where you try to get as far as you can through a series of procedurally generated landscapes. Players aim to harvest as much REDACTED as they can to stop their Reputation (REP) from inevitably reaching zero. Luckily you can use earnings to buy your REP back from shady characters you meet in the wild. Earnings can also be used to upgrade weapons and equipment, enhancing the player's chances of advancing further.
V1’s objective is to highlight the core gameplay mechanics, offering a glimpse into the possibilities of Strategotchi. It will showcase a singular game mode featuring an “infinite island” (dungeon) with a predefined party of avatars. Your aim is to progress as far as possible through the island and maintain your REP, clearing procedurally generated levels with unique parameters. Once you lose your REP, your run is over and your final score is tallied.
The project has achieved significant milestones, including fully modeled assets, procedural level generation, functional player and enemy systems, enemy AI and targeting mechanisms. The front end has been completely revamped from the initial prototype and the GUI has been redesigned and partially implemented
Revamp player movement system Revamp player interaction system Create inter collision damage system Complete GUI implementation Sound design Leaderboards Juice/eye candy/VFX
Seeking a $12,000 grant in USD equivalent (USDC or DAI) to expedite Unity development and accelerate the completion of V1. The funding will support finalization of the remaining tasks and shipping of a playable game within a 4-6 week timeframe.
Thank you for taking the time to read this proposal. Join the Strategotchi discord and follow the Strategotchi gaming channel on official discord to learn more about what’s happening behind the scenes, give suggestions and feedback and generally stay up to date on the development of the project.
https://discord.com/invite/ZFfasrKv
https://discord.com/channels/732491344970383370/1168845205999464549
Thanks again and I look forward to your support, feedback and suggestions!