Following the AGV council reconfirmation votes for Tim Chang (Venture Capital and Investments) and John Kennedy (Game Development / Go-To-Market Leader), both of which were approved for the 2026 AGV Council, the Election for the three remaining members of the 2026 AGV Council will run from Thursday, November 27th, until Thursday, December 4th.
Snapshot voting will be under a shielded weighted voting system, according to the DAO’s procedures, allowing delegates to allocate their voting power among candidates as they see fit.
The AGV Council serves as a strategic oversight body that ensures AGV’s investments, grants, and partnerships align with the DAO’s mission to establish Arbitrum as the leading ecosystem for gaming and consumer applications. Council Members should represent diverse expertise across gaming, venture capital, operations, and governance, ensuring a balanced, transparent, and accountable process for capital deployment.
In order to maintain a well-rounded Council and avoid role overlap, no more than two individuals with the same Core Competency will be accepted onto the AGV Council:
If three (3) members of the same Core Competency receive the highest votes (including the two reconfirmed seats), the candidate with the lowest votes would not be elected, and the seat would pass to the candidate with the next-highest votes from a different Core Competency.
More information on the council, its purpose, primary responsibilities, and expected core competencies and qualifications can be found in the Elections Timeline and Process Overview.
Calls were held earlier on Monday, 24th, and Tuesday, 25th of November for applicants to introduce themselves and advocate for their selection. Both recordings can be found below.
Please also review the “Candidates Eligible for the Snapshot Voting Stage” section at the end of this post for a list of candidates included in the Snapshot vote, as well as the 2026 AGV Council Elections: Application thread for more information on the candidates, and the complete Timeline and Process Overview for elections.
We also remind delegates of the policy regarding purchasing votes on vote-buying platforms. If purchased votes are the reason a candidate qualifies for a Council seat, the DAO will need to affirm or reject that outcome through a reconfirmation vote.
All elected council members must be able to pass a KYC and conflicts of interest screening in order to be eligible as a member of the 2026 AGV Council. Additionally, OpCo will conduct a reference check for all electees to verify the expertise and experience stated in their CVs before making the final decision on electee qualification. If a candidate fails to pass this qualification stage, their seat would pass to the candidate with the next-highest votes, as long as that would not introduce a member with a third matching Core Competency; otherwise, it would pass down to the next-highest votes until a fully eligible council is formed.
Contributors who disclose a conflict of interest are not expected to alter their voting in any way. Self-voting is not currently banned outright for the reasons stated in previous DAO-wide discussions and based on sentiment gathered from a subsequent temperature check.
For more information, refer to the DAO’s procedures.
The following applicants will be included in the Snapshot vote for AGV 2026 Council elections:
Core Competency: Strategy / Operations Leader
Additional Information
GM and Creator, Xbox Live Arcade at Microsoft (2000-07): created the first console-based digital games ecosystem in history and delivered a $100M+ business for Microsoft. Wrote business plan, secured funding, staffed team, led product definition, shipped 75+ titles and worked with 90+ developers and publishers. Published 20+ titles under Microsoft Game Studios and developed numerous franchises, including Minecraft.
Vice President, Mobile, Activision Blizzard (2011-14): built and ran the mobile division at the world’s #1 video game publisher as GM and head of studios. Shipped award-winning games based on the top-selling Call of Duty and Skylanders franchises, Pitfall!, Wipeout, and more for iOS and Android platforms. Managed three studios, demand generation, user acquisition and partnership marketing, platform partnerships, publishing (in partnership with Flurry) and team of 100+ with P&L responsibility.
Project Director, Battle.net at Blizzard (2009-11): GM and head of product management and development for the next generation of Battle.net, Blizzard’s core AAA game service and social network serving 35M+ users worldwide. Successfully integrated new service into the StarCraft, World of Warcraft, and Diablo franchises. Drove social and community efforts, web presence and branding amongst other efforts.
Vice President, Video Game Platforms, PopCap Games (2007-09): GM and commercial leader of PopCap’s non-PC gam
... please visit link below to view full proposal
https://snapshot.org/#/arbitrumfoundation.eth/proposal/0x12bad84219d04c54cd72231ad8fe883499e85c14762919a06aaa7a251d64b8da