Stability of UMY, $KARA and New Joiner
Previously I have made 3 proposals that have been voted on:
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https://snapshot.org/#/karastar.eth/proposal/0x3755d886b7a3c6a8b613c77efef510464b29d7f0a6d25f7a1e53c18f8b4ccee4
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https://snapshot.org/#/karastar.eth/proposal/0x8ea379c6f0b1be3d5308ff7490018d041fb7bfc5b16c8351c63b73f0ae271f17
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https://snapshot.org/#/karastar.eth/proposal/0x557c6cc2863d985547f3281fcda589ccb5a849a23a2a8033b7d3646c1a88cf95
Karastar NEED More players to make the game better than other games.
Most players will fall back when they see the ROI of games that we calculate can be more than 1 month.
As an example :
1NFT Kara(N) lowest is 0.132 BNB (Direct market price 09/02/2022)
1 BNB = 416 USD
1 UMY = 0.05
To start the game we need 3 KARA NFT (N) so we need 0.396 BNB (164.73 USD)
Assuming new players can play up to 16 dungeons in the first 20 days.
So 3umy per battle x 20 Energy per day = 60 + 15 Daily Rewards a total of 75 UMY per day.
After reaching dungeon 16.10, the player then reaches dungeon 21.
So 3.75 per battle x 20 Energy per day = 75 +15 Daily Rewards for a total of 90 UMY Per day.
The total earnings of new players are (75x20)+(90x10)=2400 UMY with -5% tax. So that what players get is only 2280 after taxes.
Assuming UMY 0.05 (30 days later) means the player will earn 114 usd in 30 days.
When compared to similar games, Karastar's ROI is not too big.
Suggestion :
- Maintaining the Stability of UMY using the mechanism I proposed as a suggestion.
- Adding new players by providing attractive advertisements regarding ROI or more stable income.
- Volunteers on various social media channels are used as workforce assets to recruit new players as part of the game. (Because as we see some volunteers don't have a positive impact on game development)
- Provide rewards for players/volunteers who successfully invite other players to play Karastar (at least new players hold 3kara for 1 month) and reward in the form of $KARA tokens.
- Create advertisements on various social media (IG, FB, Twitter, Tiktok, YT and others).
- Paying influencers to promote the game.
- Create a mechanism that requires players to burn their UMY.