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KaraStar DAOKaraStar DAOby0xcF4e2657FfB9161D0aab23742e390b38a13Ade530xcF4e…de53

Chest, Balancing, and Dungeon

Voting ended about 4 years agoSucceeded

In the previous case "Evolution dan Capping for stability UMY" and that suggestion already closed.

Link Here : https://snapshot.org/#/karastar.eth/proposal/0x3755d886b7a3c6a8b613c77efef510464b29d7f0a6d25f7a1e53c18f8b4ccee4

This suggestion needs the previous thread realized to run it.

Modify gifts for gift boxes in dungeons. Reason for this modify, the reward chest is so pitiful that no one wants to open the box.

Like EXP Potions, Decorations or in-game ITEMS. EX: Rewards in chests 50% Prob for Batter EXP Earning (Arround 240 Exp Each KARA on Dun 21) 40% Prob for EXP Potions 7% Prob Decorations/items in 3% Prob for any reward

And any item in the chest can be sold on the Marketplace using UMY to trade.

Assuming 1 EXP Potion is 10 UMY in the market sale. And the player selling 10 potions was the average price of around 100UMY. Dev gets 5% of the fee in the market. So UMY will lose 5 UMY in the market.

Players who sell will get 96umy. Players who buy will lose 100UMY. This process can reduce the circulation of UMY in circulation.

Assumptions for players who looking for UMY from the battle on the 21st floor. At Kara Normal 3.75umy x 20 Energy + 15 daily rewards = 90UMY Per day.

Selling EXP Potions or other rewards looks more interesting than battle against AI.

When the Arena opens, many competitive players will choose a path using EXP Potions rather than gridding in dungeons.

Of course this must be in line with the Evolution CAP system. So that players can do Evolution and level up.

For players who have crossed the level and evolution limits, do not make changes but make them no longer gain EXP from battles.

Off-Chain Vote

Agree
98.88 90%
Disagree
11 10%
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Timeline

Jan 10, 2022Proposal created
Jan 10, 2022Proposal vote started
Jan 11, 2022Proposal vote ended
Oct 26, 2023Proposal updated