First, I think those first generation NFTs will be able to earn as much umy as the game said. But after that, regardless of whether it's a new or a first generation NFT, it makes the same amount of umy even if it's out of genes. It's late but it can still be fixed, we should adjust the amount of umy earned based on the genes of each NFT, if it is a first generation NFT the number of Umy will be max as 100% , the amount of umy earned will decrease with the number of genes of the NFT is born. For example: with first generation N NFTs (gene count >20) the umy earned from lv1-lv5 dungeon is 0.75 umy, NFT N born if gene >20 can earn 100% of 0.75 umy , if from 10 to less than 20 get 50% of 0.75 umy, less than 10 get only 30% of umy. Similar to type R, SR. Right now a lot of NFTs was breeding with zero gen, even SR team. We should control the amount of umy spawn from teams with gen 0. those teams have a lot of good skills, and can generate more umy than the first generation, It's too easy to get alot of umy, which is very unfair. If you need to breeding NFTs with good skills, then you also need to use umy or NFTS to evolve it to be able to reach daily earnings.
You can breeding as much as you can, but every time you breed, the number of genes will decrease, and you have to evolve, otherwise the value of generating umy from those NFTs could be zero.
In order to upgrade the number of genes of the NFTs to reach the maximum controllable number of umy, we can give evolution by selling genes, a gene can be 100umy or evolve with another NFT
If we do that, we can further reduce the amount of umy we earn each day. The large number of NFTs generated is reduced, the value of the first generation NFT is enhanced. Umy earned can be used to buy genes to upgrade NFTs, NFT with zero genes can only be used as food to evolve, to fight in pvp, or use a large amount of umy to get genes to earn enough umy daily .
Offer:
above is the suggested number of umy to increase gense, everyone can comment!!