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KaraStar DAOKaraStar DAOby0x452AB7eA9daC12DbF0D44389c7953a943C5860Fb0x452A…60Fb

Making Breeding more Profitable and Assets with Long Term Value as per their Class

Voting ended about 4 years agoSucceeded

Summery: There are three classes of Kara right now, N, R, SR, but why breeding cost is same for N and R ? The R is losing its value and N is getting over value, The main purpose of N type Kara is to make it easier for everyone to join and check the game, enjoy the game and love the game then invest more to get more out of the game. So, to do that the breeding cost should be adjusted wisely, it should be more and less at the same time to make it balanced and for everyone. The proposal is for: People who are worried about over minting People who are worried about over population People who are worried about the future market value of Kara pet People who want to make some profit form breeding People who want to breed at low cost (also)

Goal: Making breeding more profitable and Assets with more value for longer which is important for long term sustainability of ecosystem of KaraStar and sustaining the value of assets we all own for longer. Plus handling the over minting and overpopulation problems at the same time.

Plan: There will be three different brackets for breeding cost, we cannot give the same importance to R as N, when R can mint more in dungeon in our traditional game and x100 mining power at land comparing to just x10 mining power of N, and ofcourse x500 mining power of SR makes too much difference between classes, to it should be hard to get SR, less hard to get R, and easier to get N type of Kara pet.

The price slots for N type with breed count to maximum 0 to 3 Kara will be like this: Breed count Zero (0) – 200 $UMY N Breed count One (1) – 300 $UMY N Breed count Two (2) – 450 $UMY N Breed count Three (3) – 650 $UMY N Note: Above values will increase by 5% after every passing month, the cap is 50% for current ongoing year. Next year the cycle will go on again from 5% of that current price to 50% cap limit of that particular year. To not let the over population comes in our way and the over minting by too much breeding because of low cost, and keep the N kara with limited power so R and SR could retain its value, the number of times a N kara could be breed will be only 3, it means it will be low cost and easier to breed but could be breed only for less counts to sustain and balance the ecosystem of KaraStar.

The price slots for R type with breed count to maximum 0 to 4 Kara will be like this: Breed count Zero (0) – 300 $UMY R Breed count One (1) – 400 $UMY R Breed count Two (2) – 650 $UMY R Breed count Three (3) – 850 $UMY R Breed count Four (4) – 1200 $UMY R Note: Above values will increase by 5% after every passing month, the cap is 50% for current ongoing year. Next year the cycle will go on again from 5% of that current price to 50% cap limit of that particular year. To maintain the Rarity of R Type Kara, we need to maintain it’s value higher then N for sure, so it will be for sure Hard than the N type Kara to get, and to keep the states much stronger which get stronger child after every breed, to make it more Rare and powerful we need it to breed one time more than N, so even if someday someone produce a much stronger N, the balance should retain, and the value of R could be clearly seen when it will get one extra count of breed, because it is more expensive than N to breed, the population growth will still remain much sustainable. And ofcourse, the minting power in dungeon for R type Kara pet and mining power of R type Kara (x100) on land are much higher than N type Kara (x10), so it makes more money for people also, so it deserves to be a bit costly in market to sustain the economy, it doesn’t make sense to sell the gold and silver at the same price. So, if it is more costly to breed, it will have more cost in market place also.

The price slots for SR type with breed count to maximum 0 to 5 Kara will be like this: Breed count Zero (0) – 550 $UMY SR Breed count One (1) – 750 $UMY SR Breed count Two (2) –1100 $UMY SR Breed count Three (3) – 1400 $UMY SR Breed count Four (4) – 1800 $UMY SR Breed count Five (5) – 2300 $UMY SR Note: Above values will increase by 5% after every passing month, the cap is 50% for current ongoing year. Next year the cycle will go on again from 5% of that current price to 50% cap limit of that particular year. Here the SR is our KaraStar gamefi’s most valuable pet class, it can breed 5 times to maintain its value more in market and every breed it produces more stronger child, it is something Super Rare, not something should flood in marketplace, it has more Minting power in dungeon and more Mining power (x500) on land. We cannot put it on market for cheaper at all, KaraStar ecosystem has to balance here, if a user getting high returns it has to pay for those high returns also, it is something a common entry level player could not afford so easily. It’s something royal and should remain royal, it should be clear when someone see the golden colour box around a Kara that it is something Royal and not so easier to get, its minting power is higher, mining power is higher, it earns more, breeder pays more to get it, so market value is much more from all aspects for a SR for sure. It gives more profit to everyone. So this much

Evaluation of success: By having a sustainable model for breeding which is the core factor for market value of Kara NFT pets, we have to differentiate between the market values of different type of Assets producing different level of profits for us, if someone pays more he/she should get the worthwhile value for what he/she pays for, if someone want to just enter in the KaraStar ecosystem he have a chance to buy a cheaper Kara with less market value, and he cannot make much profit by breeding it again and again, it will disrupt the economy, on the other hand, if someone getting too much profit from SR has to pay more for that much profit, he/she has to put more to get more. The numbers and logic here could be understood clearly, and we can see by looking at all aspects this proposal will give a sustainable growth to the project.

Off-Chain Vote

Approve
162.84 80.4%
Disapprove
39.79 19.6%
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Timeline

Jan 28, 2022Proposal created
Jan 28, 2022Proposal vote started
Jan 29, 2022Proposal vote ended
Oct 26, 2023Proposal updated