We need to balance Karastar PVP game mode we should have a low level PVP game mode to accommodate general public investor to rapidly growth Karastar population. The current PVP is very top notch, high level, very competitive ang big $$$$ reward, but only few can afford the high cost of evolution and to buy top notch Kara and kara for evolution use. I’m proposing PVP2.0 for general public investor, a low cost PVP that you need only $1 a day to be on top of the game. PVP2.0 is very profitable PVP can generate up to more than $70,000 estimated weekly Karastar gross revenue. PVP2.0 can help to boost UMY LP and burning mechanism in a daily basis to stabilize UMY price and to increase Karastar revenues. PVP 2.0 pure breed is a low cost PVP but with a good prizes $$$ that everybody can afford to compete including scholars and renters to maximize token burn and revenues every day. PVP 2.0 is a 60/40 sharing, 60% to UMY LP and 40% to UMY burner. PVP 2.0 is exclusive for N/R/SR Pure Breed Kara’s (9x breeding count allowed)! No evolution allowed to avoid conflict with our current PVP Battlefield. PVP 2.0 Pure Breed -Players can buy and change abilities card as much as they want for arena use only. 2umy per card set. -Card will expire once the player exit the arena. -Kara team level will not reset to level 1 in arena -1000 life level is standard to all PVP 2.0 participants. -30 games max per Day and 10 free games, additional 2umy extra fee per game. -1 week per PVP round and weekly prize distribution. -Renters will shoulder all the cost of PVP fees and charges if they wish to participate. -Standard 50/50 pot money sharing with the owner of the account. 20x extra game fee 2UMY/game; 20 x 2umy = 40 UMY 1 team 3 pets, let say he bought 3 set of new cards 2 UMY each: 3 x 2 = 6 UMY The player needs 46 UMY a day to be on the top of the game or $2.3/Day 40 umy - extra game fees x 6 umy - extra card fees x 10,000 - estimated active kara players T= 2,400,000 umy estimated collectable umy a day, this umy will be damp everyday if we don’t adopt PVP2.0 we could save 70% of this umy and put back to umy LP or farming LP.
-My suggested start-up weekly pool prize PVP 2.0 Level 1 weekly pool prize $6,000 with 2,500 participants Note: PVP 2.0 level 1 is a test run let see how we go..
PVP 2.0 Level 1 Breakdown 2,500 participants Let see the average player will spend 20umy or $1 a day to keep up on PVP2.0 20umy x 2,500 players = 50,000umy/Day 50,000umy x 0.05/umy = $2,500/Day $17,500 weekly revenue
PVP 2.0 Level 1 Ranking Pool Prize
PVP 2.0 Level 2 Breakdown with 10,000 participants Let see average player will spend a minimum of 20umy or $1 a day to keep up on PVP 2.0 20umy x 10,000 players = 200,000umy collectable per day 200,000 x 0.05/umy = $10,000/Day $70,000 weekly revenue
PVP 2.0 Level 2 Ranking Pool Prize
-Most win wins. Up to top 100 for PVP 2.0 level 1 and top 300 for level 2 and will receive a prize according to the ranking. -PVP 2.0 round will end according to time set to end. -If there is a tie score in any ranking the prize money will be divided to the numbers of player got the same score. -PVP 2.0 is a total fair game, high level kara team is a point but not advantages. -Player’s skills and techniques is the defining factor for winning PVP 2.0.
Subject for test run prize and figures may need some adjustment after the test run evaluation. UMY LP booster and UMY burning percentage subject to rebalance quarterly. I suggest 60/40 sharing, 60% to UMY LP and 40% to UMY burner for the first quarter of implementation of PVP 2.0 Pure Breed. -2 weeks announcement and advertisement on social media before launching.
Regards, Alfredo Romana