I don't think it's reasonable that a priest's skill without attack can't add blood to himself when there is no front row. Any priest's skill in the game is to consider adding blood to others on the premise of ensuring to add blood to himself. It's just a difference in the amount of blood added, so it's to distinguish the blood adding skill that consumes 2 points of energy, You can consider appropriately modifying the amount of blood added to this 1-point blood adding skill, but you can't not add blood to yourself when there is no front row, unless it has other characteristics (for example, it has attack, high defense, or it can add blood to more than 2 pets in the front row).
Modify the skill description. I think we should modify the description according to the actual effect before the skill, rather than changing the skill effect to be the same as the description. Because after a long internal test and several months of public games, players have learned about the actual effect of skills. When buying pets, they refer to the actual effect. Once modified, the hundreds or even thousands of usdt paid by players will be wasted. This is unreasonable unless the project party gives recycling.
An important feature of blockchain is that it cannot be tampered with. Players also play against this feature. Although Dao can adopt some fine-tuning, I personally suggest not to modify the foundation.. If everything can be modified, how is it different from traditional non blockchain games.
The above is my personal suggestion. I sincerely hope Kara is good and can be adopted