The development of this proposal will bring numerous benefits to the Decentraland community. Being open source, it can be modified and customized for various communities. It can be adapted and resold for brands, or even used as an educational tool and guidebook.
This proposal stands out as one of the few, if not the only one, that initially prioritizes FUN over play-to-earn mechanics (or pay-to-maybe-play-to-maybe-earn mechanics ;P). Thus, the game has a strong foundation, and with these enhancements, communities will be empowered to implement their own play-to-earn mechanics, attracting more users while ensuring an enjoyable experience.
The game is compatible with any scene, requiring only a flat space that can be scaled or rotated. It supports multiplayer functionality and performs well even on the first old version of Decentraland. This efficiency and flexibility were integral to its design.
Concerning distribution, the game will be provided both as a standalone scene for deployment and as a Decentraland library for easy integration into scenes. Furthermore, integration with Metazone will be reviewed and fixed if feasible. We also intend to propose integration into the Meta-Residence tower.
In addition to the game itself, a backoffice tool will be included, along with a web app that allows users to create custom tournaments and events. All components, including the game server, backoffice, database, and web app, will be packaged within a docker container, ensuring straightforward setup.
Comprehensive documentation and community support will accompany all aspects of the project.
(If the Decentraland Foundation permits, there is a potential to develop it as a portable experience in the future.)