We're thrilled to announce the completion of Season 0 of our cyberwear collection at Boost Wearables.
After 14 months of dedicated creativity and design, we're excited to bring you a unique blend of digital fashion. From futuristic colorways that were inspired by Air Wild Season 0 Kicks by Petliger, to vibrant cultural inspired pieces, each artwork has its own complete vibe.
With the finishing touches being applied, we're gearing up for an immersive launch within the next 3 months.
Design Process: 2D patterns in Optitex then convert to 3D in CLO. Create texture with photoshop and adjust it to the specific avatar being used in the game. Render this model in CLO for 360 animation view. We are now using Cinema4d and Corona Renderer for our next collection, Boost Lids.
Pipeline: After finishing Season 0, we are now curating a hat collection called Boost Lids that will be a matching set item to pair with our first collection. We are focused on aligning with Wilder World as we plan to be one of the first third-party vendors in The Promenade. Seamless integration with any game built on Unreal Engine 5.
100,000 $MEOW will go towards purchasing a GeForce RTX 4090 graphics card and paying our design team. This will speed up our process and increase the quality of our art pieces.
Measurable Metrics
0://boost.season0 collection launch - 3 months 0://boost.lids collection launch - 6 months 0://boost.season1 collection launch - 9 months 0://boost world to 369 members - 369 days
Other
0://boost.auctionlist: Members will be able to participate in any Boost auction.
0://boost.guild: Members that own a piece of Boost Wearables; hang out, discuss, and trade items.
0://boost.fit: Digital dressing room where players can try on any wearable on their uploaded avatar.
0://boost.shop: Physical clothing
0://boost.store: 3 Dimensional Store Concept
0://boost.collab: Introducing other clothing brands and artists into Wilder World.