We believe that Scouts should develop in a manner similar to humans in nature: following a logarithmic curve. Initially, improvement is straightforward, but as one nears mastery, the complexity of what remains to be learned becomes apparent and further skill acquisition becomes more challenging. Currently, Scouts are designed to improve more as they approach a 99 skill level, resulting in an exponential increase. The issue with this model is that it tends to depreciate high level Scouts, as getting them is easier as the user progresses in the game.
Today:
Proposal:
To address this, we suggest the following skill improvement algorithm:
We can model a Scout's skill level as the accumulation of Knowledge units throughout their life. In other words, if a Scout has a skill level of 72 in a particular ability, we could also say that the Scout has accumulated X amount of knowledge in that ability.
Let's assume that a unit of knowledge can be tokenized, which for this explanation, we'll refer to as a Knowledge Token.
As your Scout becomes more skilled, the number of Knowledge Tokens required to gain one skill point increases logarithmically. This is similar to real-life scenarios where the more skilled you are, the more challenging it becomes to improve your skills. The number of Knowledge Tokens needed to gain one skill point can be calculated using the following formula:
This formula produces a logarithmic curve, implying that the higher the value of S, the more Knowledge Tokens are required.
To put this in perspective, advancing a Scout from skill level 42 to 70 using this formula will require about the same amount of time it takes to reach level 99 from 42 with the existing algorithm. Scouts with the Extra motivation ability will progress twice as quickly (The value of X is doubled).
NOTE: In the proposed implementation, Knowledge Tokens are introduced under the hood. This means that at the end of each Scouting session, Knowledge Tokens are automatically assigned to one of the Scout's skills at random.
In the near future, there are plans to introduce additional ways to earn Knowledge Tokens and allow users to choose which skill they want to allocate their Knowledge Tokens to.
We anticipate the following scenarios upon implementing the new skill improvement algorithm:
Fewer scouts will reach the high-end of the spectrum due to increased difficulty, resulting in a concentration of scouts in the middle, forming a normal distribution (similar to real life). As the scout population normalizes towards the middle of the spectrum, the player population will follow suit. We expect that normalization to happen by 2025. In other words, exceptional talent will be a rarity (much like in the real world).
The value of scouts with special abilities will significantly increase.