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Champions CouncilChampions Councilby0x0Bae1695AD0034E0Eb1c121DF904AB919Ae4951A0x0Bae…951A

MetaSoccer Scouting - Increasing players found randomness

Voting ended over 3 years agoSucceeded

Over the last few months, some of you pointed out inconsistencies in the process and suggested ways to improve it — and we are aware that with the current system, sometimes the values of scouting may seem a little unfair, or the results you get afterward are not as good as you expected.

Now, the potential of the players found through scouting are directly related to the overall knowledge of the scout, which means that the best players cost more to find and only scouts with a high overall can obtain them.

We are taking the first steps toward a better scouting experience, and we’ve laid out three options:

Option 1 Leave it as it is. You can pick this option if you think there’s nothing wrong with the current system or if you don’t like any of the other solutions we are able to offer.

Option 2 Add variability to the potential of the player, allowing a small chance of getting a higher tier player, but never a lower tier player.

Option 3 Add variability and allow more probability of getting players out of the Scout tier, above and below.

Full details including detailed tables can be found on: https://metasoccer.com/blog/champions-council-metasoccers-first-dao-voting.

Off-Chain Vote

1: Leave it as it is
7.37M MSU39%
2: Increase within scout tier
5.72M MSU30.2%
3: Increase outside scout tier
5.81M MSU30.8%
Quorum:1890%
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Discussion

Champions CouncilMetaSoccer Scouting - Increasing players found randomness

Timeline

Sep 02, 2022Proposal created
Sep 02, 2022Proposal vote started
Sep 17, 2022Proposal vote ended
Oct 26, 2023Proposal updated