As you've seen, in quadratic systems, single voters have very limited power to select a particular outcome, even if they control a huge number of tokens.
But another important feature of strong governance feature is to prevent malicious disruption, and here things get more difficult.
In this vote, the whale will try to disrupt whichever team is winning. Because there are more options, it has comparatively more power. The vote is also shorter, making coordination harder.
Team A wants TWO of Options 1, 2 and 3 to place in the top 3, and Option 7 to NOT place in the top 3.
Team B wants TWO of Options 4, 5 and 6 to place in the top, and Option 8 to NOT place in the top 3.
The whale will be happy if neither team gets what they want. The whale will vote whenever it likes and will even change its vote to be more disruptive.
There are 7000 tokens available here. 4000 split between everyone if one team wins, and 3000 more for the winning team. If neither team wins, no-one gets anything.
(This does add up to more than 25,000 overall: all tokens will be distributed if another proposals resolve correctly)