The Rarible team can make a simple browser game. The items would be minted by the team, only a certain amount would be minted based on community activity. The money allocation can be taken out of the incentives of buyers/sellers. Futuristically they could implement rewards & betting in the game. Would work as a simple RPG (for now, atk, def, energy). Energy is needed to stop whales in buying all the best cards. Sales of said items would be capped per address (obviously other measured would be needed to be taken into account). Or the team could distribute them based on address activity.
Is this even a good idea?