This proposal outlines an updated budget as the team rapidly scales and continues to add both full-time and part-time talent. The Sempronia engineering team continues to rapidly scale and add the talent necessary to achieve the lofty vision for Houses of Rome.
v0.1.0 was recently released showcasing the quality standard the team has for everything released and seeks to raise the budget to $165k/mo from $100k/mo in line with all the staffing outlined in this post: https://forum.romedao.finance/t/rip-009-updated-core-game-protocol-budget/262
Note a slight change in the final proposal from $150k to $165k to accommodate recent additions of talent since the post was put up 14 days ago: +1 concept artist, +1 character designer, +1 three.js developer, +1 game sound designer.