Vote to amend Mini-Game Grant Proposal to compensate team for ongoing development of Roman Chess - proposal can be found here: https://forum.romedao.finance/t/rip-016-mini-game-grant-proposal-v2/447
To date, Animus has spent $15k for a few months of development work. Since then we've built a significant amount of content en route to finishing our first (of many!) mini-games.
Animus Development is seeking an additional $15k to finish development - first and second tranches distributed in MIM through May and June with delivery targeted for mid-June. Tranche 1: $7.5k total for 4-person core team (May) Tranche 2: $7.5k total for 4-person core team (June)
Payment Allocation Guidelines/pay period: Lead Developer / Engineering / Technical Artist: $4.5k (unity, core/network programming frontend/backend development, technical animation-integration, asset purchases) Lead Artist / Animator / UI: $2k (animations, character models, designs, artwork, cinematic trailer, frontend UI) Product Manager / Marketing / PR: $500 (feature testing, write-ups, marketing, PR) Project Manager / Marketing: $500 (founder, feature testing, marketing)
Roman Chess Trailer → https://www.youtube.com/watch?v=bpXAx54o-Fk Previous proposal → https://forum.romedao.finance/t/mini-game-grant-proposal/227
This is one of a handful of mini-games Animus Development plans to ship over the course of our contributions to Rome. We liken some of our dev efforts to that of the value Gwent created for the Witcher game universe For Rome.