The current item augmentation system has resulted in an oversupply of high-quality items, impacting their value and destabilizing the economy. To address this, I propose reducing the upgrade success rate by 10%, from 70% to 60%. This adjustment aims to:
1: Increase Rarity: Ensuring high-quality items remain valuable and exclusive.
2: Stabilize Market Prices: Fewer high-tier items will naturally drive up their market value.
3: Encourage Diverse Builds: By reducing reliance on maxed-out items, players may explore new item builds.
4: Create a Resource Sink: Higher upgrade difficulty will drive demand for materials, balancing resource flow.
5: Reward Progression: Upgrading will feel more rewarding and impactful.
This change is intended to foster a healthier, balanced economy.