In the current game version, players face an issue where a **BOSS **may not appear for several levels, resulting in reduced loot upon defeating it.
Objective: Separate current quests that involve finding the boss and create an option to guarantee a boss encounter attempt.
Concept: New “Adventure”: An immersive quest that starts in a tavern setting, where scenarios like a child asking for help to rescue friends from a cave or a man trying to get you drunk set the scene. New “Dungeon”: A mission assigned by the village mayor to kill a monster that’s disturbing the peace of the residents.
Implementation: In code, the contract method “launch” can be replaced with “launchAdventure” and “launchDungeon,” each with specific dungLogic. Before facing the boss, additional battles against minions may be included in the dungeon logic.
Progression: To unlock the next biome, players must still defeat the current biome’s boss, but this can be achieved only once per boss.
This proposal seeks to improve gameplay flow by clearly distinguishing between regular adventures and intentional boss encounters.