by 0x0313b00c066ba9e9791cb4f7064c0a1e8a230dad (LUCII)
Should the following $1,500 grant in the In-World Content category be approved?
Meeple Madness is an exhilarating metaverse game that takes place in the clouds, high above the ground. Players navigate through a vibrant and colorful world, jumping and running across floating platforms and obstacles as they compete in a parkour-style race to the top. Once the player has reached a sufficient level in the game they are granted access to an exclusive Meeples wearable. Meeple madness will be built on Meeples DCL ENS and will be active during MVFW with possible time expansion based on user feedback.
Meeples (#meeplesforthepeoples) is a DCL native wearable project created by LUCII that started during MVMF 2022. LUCII is a verified DCL wearables creator and has been a contributor in DCL for 1+ years.
1,500 USD
0x0313b00C066Ba9e9791Cb4F7064C0A1e8A230DaD
With funding, LUCII can continue to improve and expand the Meeple IP, providing players with even more engaging content and experiences. Meeple Madness is a game that is not only fun but also has the potential to become a cultural phenomenon, and investing in its development is a smart move for anyone interested in the future of gaming in DCL. Meeple Madness has the potential to bring a range of benefits to the metaverse, including increased engagement, social interaction, and diversity. By investing in the game's development, we can help to create a metaverse that is more vibrant, dynamic, and inclusive for everyone.
Maria is requesting 800USD to develop the game, the rest of the funds will be used to cover wearable publishing costs for LUCII and/or be put towards marketing costs.
Designer/3D Assets: LUCII (Lucia Kramarczuk) Los Angeles, USA Meeples/LUCII: https://lucii.io/avatars
Game Developer: MAP (Maria Martinez) Canary Islands, SPAIN Portfolio: https://linktr.ee/map.space
Check out what we've built so far: https://drive.google.com/drive/folders/1qUvC13uNyS9e2cIIOK7xeAeuac0sGXYc?usp=share_link
1: Core Development
In this phase, the development team would focus on creating the core gameplay mechanics, user interface, and other essential features of the game. This would involve creating the different 3D assets for the game,, designing the game's world and meeple claims.
2: Testing
Once the core development is complete, the game would move into an alpha testing phase. This would involve inviting a small group of players to test the game and provide feedback on its features, mechanics, and overall experience. This feedback would be used to identify any bugs or issues that need to be addressed before the game's public launch.
4: Public Launch: March 28th
Once the beta testing phase is complete, the game would be ready for public launch. This would involve a marketing campaign to raise awareness of the game and attract new players. The launch would also include ongoing updates and improvements to the game based on player feedback.
5: Post-Launch Support
After the game is launched, the development team would continue to provide ongoing support and updates to ensure that the game remains engaging and enjoyable for players. This would involve regular content updates, bug fixes, and feature improvements based on player feedback. Overall, this roadmap would allow the development team to create a polished and engaging metaverse game that meets the needs and expectations of players while also allowing for ongoing updates and improvements over time.