by 0xe945ed0530da54c1af15c6b034be9ef3e6bbe7b1 (OGContraBand)
FACT - In World Buidler can't even be used by the general public except through the expired contest. Because of this it's the very opposite of a "platform" tool.
Ins spite of this the following grant has passed https://decentraland.org/governance/proposal/?id=bf3c236b-ebcf-4e79-a3c2-26ddbfdb30eb. While the demo looked very good, the tools should first be made accessible to all and no new user could use this. Because of this the grant to expand IWB for gaming is fraudulent and invalid. The in-world grants are frozen and this is litterally called "in-world". This money could have been used to buy games from actual steam game developers now that the polygonal minds project may allow for direct deployment from Unity to worlds. This budget could have been used to get actual game developers met at GDC to deploy to world. Next the team has not demonstrated any functioning games to my knowledge - correct me if I'm wrong. If someone didn't make something fun top play after 1/2 million dollars in grants it's unlikely that they ever will.
All this painted an extremely bad picture for the anti-game-developer DAO. The freezing of grants went down exactly like we knew it would where special insiders get a free pass to loot. Lastly this is a 'slap in the face' to those people who actually developed games in DCL and got defunded or never got funding to begin with.
In summation this money would be much better spent and buying games already made in unity for steam and rewarding people who already made games in DCL.